Trading: Why it is detrimental
Being able to trade can initially seem like a good idea, but I'll list some reasons why it can be detrimental to a game and I'll offer suggestions for a better alternative.
Why trading is a bad idea:
1. Allowing the best items in the game to be traded requires the drop rate of those items to be extremely low in order to ensure that those items do not become too common. But, having such a low drop rate prevents players from finding the items they need. Instead, they end up selling almost every great item that they find (because it doesn't fit their build) and then buying every item that they need for their build. In other words, almost every item that a player ends up using will have been purchased rather than found.
2. Trading requires players to constantly spam trade chat or leave the game in order to use 3rd party web sites or applications (unless the game has a robust auction house). The gameplay in Wolcen looks awesome so that is how players should be spending their time.
3. Flipping items is magnitudes more efficient at accumulating wealth and power than killing mobs if a game allows unrestricted trading. So, you can either spend your time flipping items in order to acquire the best items in the game, or play the game as intended and be left behind.
4. Finding a powerful item that is tradable can feel like a chore rather than a moment of excitement. Trading the item requires you to leave the game in order assess the value of the item, spam trade chat for an extended period of time or list the item on some 3rd party web site, stop what you are doing once a buyer is found in order to trade the item, and then hope that you didn't get ripped off because you underestimated the value of the item. Now imagine having to do this several times per gaming session and you see the problem.
5. Assessing the value of items can be extremely complicated and time consuming, resulting in many players getting exploited by more experienced traders or price fixing schemes.
6. Many players lash out at other players when they disagree about an item's price. This often creates a toxic experience when buying or selling items, especially for new or casual players.
7. Games like Wolcen are all about acquiring awesome items. Trading makes that process annoying (e.g., trade chat spam), rather than challenging (e.g., killing difficult mobs).
8. Unrestricted trading inevitably makes a game pay-to-win through 3rd party services and can cause chat channels to be flooded with spam from those 3rd party services.
9. Unrestricted trading can provide an incentive to hack other players' accounts in order to steal and then sell their items. If no items can be traded, then there isn't much reason to hack a player's account.
Here are some reasons for why it can seem beneficial to implement trading:
1. Ensure that all powerful items are valuable to the player, even if the item isn't an upgrade or doesn't work with their build.
2. Provide a way for "unlucky" players to acquire the items that they need for their build, especially unique items.
3. Allow a way for other players to give you their awesome loot.
Suggested alternatives to trading:
1. Allow players to "feed" legendary and unique items that they don't need to some other legendary item. Feeding a legendary item causes that legendary item to gain experience and become more powerful. Feeding a legendary item with experience to some other legendary item gives all of the source legendary item's experience to the destination item, plus the base experience of the source item. This ensures that all legendary and unique items will be valuable to a player, even if they are not useful for the player's build.
2. Allow unique items to be broken down or disenchanted in to a special type of currency or crafting mats that can be used to buy or craft a unique item that the player needs for their build. This system would require the player to break down several (e.g., 3 - 10) unique items in order to acquire the specific unique that they need, but it would ensure that "unlucky" players have a way to eventually get the required unique.
3. I know it can be nice to have somebody else give you their loot. But, it is often far more gratifying and prestigious to have an awesome set of gear that every player knows you earned on your own.
My hope is that Wolcen will disable trading at launch and then implement alternative systems in the future.
Replies: 17
Created: 4 years, 3 months ago
Category: Feedback & Suggestions