Unofficial Summoner Patch Notes

Unofficial Patch Notes

AI
  • Summons now use similar mob movesets as that AI already has good pathing & projectile-hit detection
  • Summons now follow the player closely and run ahead if monsters aggro
  • Summons now attack any structure (Lambach tentacles) who were not deemed enough of a threat to warrant violence previously
  • Ranged summons now prioritize spellcasters and far enemies while melee focus on the nearby
Gate of Fates
  • Node descriptions have been updated to not mention Unleashed Fury
  • Nodes have been tested to work as intended and described
  • Added nodes along the ailment tree to streamline a summoner build and removed superfluous ailment nodes
  • Dead Man's Vestige: Summoned creatures gain 35% of equipped armor**
  • Black Blood: Remove 50% of HP/ForceShield (Whichever is highest) and add 75% of that amount to summons
  • Tainted Regalia: Base Attack damage of weapon is added to summons, player can no longer directly attack
  • Primal chaos: Your summoned creatures now deal your additional occult modifiers. Cannot be combined with Waste and Decay.
  • Waste and Decay: Your summoned creatures now benefit from all sources of increased poison and toxic damage, ailments, and stacks. May not be taken together with Waste and Decay.

Abilities and Modifiers

  • Recasting Hunting or Feeding Swarm now correctly permanently focuses fire at the cursor's location if any enemy is present. Lasts 5 seconds.
  • Hunting Swarm has a newly remade modifier (Removed superfuous +dmg node)
    *Arcane Intellect:*** Now summon mages with 1 bounce per attack for each pierce. Each attack has a chance to add a random ailment. General skill HP loss
  • Feeding Swarm now has a new modifiers (removed a now superflous +dmg node)
    Primordial Shades: Rather summon a ghostly apparition that channel aether beams on enemies. Each tick increases damage by 5% for a maximum of %300. Interruption rapidly removes stacks. Shades that are hit apply on-hit occult damage.
UI

To the right of the player portrait, each summon skill will display its own portrait. A number on the bottom left will reveal how many total summons of that particular skill are active. Players can choose simple HP (Where only one bar is displayed by default for the total health of all minions of that particular skill) or in the gameplay settings players may opt to display all the bars one atop the other where the first is for the first creature summoned and so on.

  • Gameplay settings will also enable summon damage display as well as optional critical values
  • Summon ability screen and tooltips will properly update damage, attack speed, health, defensive attributes, for the selected summons just like other UI and tooltips do.
New Magical Modifiers

Three new mods have been added to streamline the summoner builds from early to late gameplay

  • Accessories can now roll a rare +1 to summon skill (meaning a specific skill will have an extra slot for a creature and not ALL skills)

  • All weapons and catalysts can now roll +damage to summons

  • All gear can now roll %chance to auto-recast summon on summon death

New Item Type

Delicate silver filigree bells are now available to loot off enemy corpses and chests in all 12 available tiers currently

  • Bells are one handed AoE weapons that chime an aura around the player. Bells enable the use of any "summon" "shadow" "poison* tags/skills

  • Bells have a higher chance to roll summoner specific stats

  • Attacking causes Willpower to drain at a steady rate (affected by any and all modifiers) and the player creates an aura in a 4m AoE about him. All summons frenzy toward the sound of the bell.

  • Holding Shift causes the bell's effects to occur under the cursor, at a maximum range of 15m

Bell have four unique "chimes" that any bell can roll to be its "type". Each gear tier increases the effects strength

  • Graceful Dawn: The aura now heals in a small area and increases resists. Add sacred damage.

  • Baapheth's Wrath: The aura now deals damage in a small area with a chance to add burn stacks.

  • Balance: In small area, enemies move slower. In a larger area, projectiles are slowed. Player and allies benefit from increased attack and movement speed as well as resource generation.

  • Grotesque Prayer: The aura now produces increased chance to stack ailments and increases their potency. Summons in the area acquire each ailment stack afflicted. When summons die, the ailments are released for each enemy within the bell's aura.

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Created: 4 years, 1 month ago

Category: Feedback & Suggestions

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