Diferencia entre debilidad y dolencias, Ayuda / Difference between weakness and ailments, Help!

alguien podria explicarme la diferencia ! entre debilidad y dolencia ! por ejemplo el mismo skill hace la misma probabilidad de debilidad como de dolencia !!! entonces no llego a entender cual es la diferencia, y como saber cuando el enemigo tiene mas de una acumulacion , ya sea de debilidad o dolencia . (Si es que se puede) por ejemplo esto es algo que no entiendo !!!
https://puu.sh/Fb7Kp/4fb1199bd5.png
esto me daria 2 acumulaciones extras de dolencias afligidas ! lo que me dice es que podria ponerle 2 acumulaciones de dolencia al fuego ?
https://puu.sh/Fb7Mg/aae3d5a98d.png
y este otro nodo, seria lo mismo que el anterior ? por que la verdad me esta costando entender lo de las dolencias. Alguien podria explicarme un poco de que va el tema ? Desde ya muchisimas gracias !


someone could explain the difference to me! between weakness and ailment! for example the same skill makes the same probability of weakness as of ailment !!! So I don't understand what the difference is, and how to know when the enemy has more than one accumulation, either of weakness or ailment. (If you can) for example this is something I do not understand!
https://puu.sh/Fb7PP/9c586594e5.png
This would give me 2 extra accumulations of afflicted ailments! What he tells me is that I could put 2 accumulations of ailment to the fire?
https://puu.sh/Fb7Qe/9d3fb6fc50.png
And this other node, would it be the same as the previous one? because the truth is hard for me to understand the ailments. Could someone explain to me a little about the subject? Thank you very much already !

Replies: 1

Created: 4 years, 2 months ago

Category: Gameplay

Weakness IS an ailment, caused by Sacred damage, so any time you hit a monster with Sacred damage, it has your ailment chance to trigger a stack of weakness. There isn't any way to tell how many stacks an enemy has, only whether or not they're afflicted at all, each ailment has its own graphic.

The first node pictured increases base stacks applied. Normally when you hit a monster and you trigger an ailment, it inflicts 1 stack, with that node it applies +2 stacks, so 3 in total. For non damaging ailments it increases the effect (so they'll do even less damage with more weakness)

The second pictured node allows applying 2 different ailments with one hit. So normally a skill only can cause the ailment of the higher damage type, if you have a lightning spell that deals 100 lightning, but have a ring that adds 8-12 shadow damage to spells, it'll still only ever cause Shocked, but with that node, it can inflict both Shock and Cursed,

I will add the caveat that i could be misinterpreting something, or the nodes may be worded awkwardly/bugged, but in my experience they do seem to work the way i described.

Created: 4 years, 2 months ago

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