i just dont know why u would pick one or the other tbh. just do them both right? if ur crit chance is good because ur critting with dots then why dont you just load up on crit multi that makes your direct hits savage too? its not like getting that crit multi means sacrificing some kind of dot scaling that severely impacts your dots. in scaling ur dots uve already invested in the ailment chance that makes TWCN awesome, in scaling ur dots uve already invested in the crit chance that makes crit damage awesome, and you are not forced to sacrifice to get them. youre not chosing between rings that either offer crit damage implicit or some kind of multiplicative dot damage scaler. its just there, you just take it. crit damage implicit rings, crit damage suffix on belt, rings, weapon, offhand, crit damage nodes on the tree, why not? youve done the hard bit which is scaling your crit chance, why wouldnt you just ice that cake?
these nodes that give increased ailment damage for reduced hit damage, that seems like a trade off. but think about them, what are they? 50% increase on dot for a 15% decrease on hit? well for a start increased and decreased damage are not impactful because of the % damage from core stats giving everyone such a high base, so its not a big deal either way. but lets look at them further, you probably have roughly 50% ailment chance, so you take that 15% decrease twice with 2 hits you deal and only proc the ailments on one of those hits. So you double the loss for one application of the benefit, then if you use TWCH it doubles your hits, so for each hit that procs your ailments you are taking that decrease in hit damage 4 times. in a game where these %s are largely invalidated by ur core stats % damage what are these really doing for you?
are these really giving you this tradeoff dealbreaker where youre gonna say yes, this is so good for my dots that im gonna sacrifice the benefits of being a build that cares about hit damage to be fully dot focused? its kind of debateable if theyre even worth taking at all tbh, thats how minor any perceived benefit from them is.
so it comes to gear. i can get triple flat damage on weapon, offhand, if i get life rolls on rings and belt i can get 2 flat damage rolls on all 3 of these. now i can trade a flat damage stat on my weapon for something like 90% burn ailment damage. thats a tradeoff, i can do the same on my offhand. but thats it, i can trade 2 of these flat damage sources for a % increase to 1 of my ailment damages. but its never worth specialising in 1 type of ailment damage, im doing all 4 of them all the time so these 2 stats are only scaling 1/4 of my dot damage, and i still am left with 2 flat damage stats on weapons, 2 on offhand, rings, belt and amulet, and i can get crit damage on all these pieces that again scales hit and i already have good crit chance. for the gems in my weapon i can use offense 3 slots that give, with the top level gems, 15% damage to one of my ailments... when i already have probably 800% total increase when all is put together. OR i can feed precious flat damage to my spells that scales hits that are doubled with TWCH and are multiplied by crit damage. i feel like its only worth ignoring ur hit damage and crit damage when u dont yet have the gear for it to matter, the better gear and more passives you get the more redundant it becomes to try and specialise between these forums of damage and not just feed all of them.
I dont really put anything significant in toughness and i still just facetank the bosses. you got tenet points, really high resist from those nodes, youre a caster and u got ailment chance and cooldown so you just have the boss caught in 2 stasis anomalies being endlessly chilled and frozen by hails of etheliel ice tears, i just stand toe to toe with them and circle around them from time to time spamming out turrets, anomalies, winsters grasp ground effect and ice storms that all persist after theyre cast continuously slamming damage and crowd control onto the boss and then poison laser him with annihilation in between it all. i think theres shock, burn, poison, bleed, freeze, curse and stasis all being endlessly applied. im trying to avoid using that mark of impurity curse thing cause it feels like it might end up on the hitlist for later balance with the way its working atm.