% spell damage

I'm using a class based on spells but when I equip an item with +% damage with spells the skill doesn't seems like to do more damage at all, I mean if I equip an item with +50% spell damage it should be a huge boost to the spell damage right? But it doesn't work.
But for example staffs with 10-20 fire damage to spells boost my damage a lot and its not really that much damage (I suppose it scales with the %elemental damage on other items/passives but +50% spell damage should scale ever more imo)

Any help?

Thank you.

Replies: 8

Created: 3 years, 11 months ago

Category: Gameplay

i got same problem.

I equipped one catalyst with 100% spell damage 30% critical in opposite to other had just 28% critical damage and my output damage with spell it's the same and a little lower.

Using my catalyst 28% critical my skill area damage is around 20-35k

Using my catalyst with +100% spell damage and 30% critical my skill area damage is around 18-31k - this !@#$% doesnt work.

I think the bug with % spell damage it is they just increase no critical damage, but that is a bug since game release. They don't know how to fix.

(Edited 3 years, 11 months ago)

Created: 3 years, 11 months ago

because % spell dmg is all additive with dmg bonus from attributes and with other percentages, so flat dmg is what u want, like 10-30 dmg added to spell, u basically want flat dmg everywhere. its not much difference if u have 1000% dmg bonus or 1050% dmg bonus, but flat dmg will make a difference

wolcen studio made a huge mistake that u grant a dmg bonus from attributes like 700-800%, because of that 3/4 passive tree is irrelevant the same with affixes.

(Edited 3 years, 11 months ago)

Created: 3 years, 11 months ago

if my critical hit is 20-35k 100% spell damage should improve my damage to 40-70k. Otherwise its not 100%

Created: 3 years, 11 months ago

i just replied u how it works, and its up to u if u will learn from it or not

dmg from ur atrributes for example 700% + 100% spell dmg, so u have 800% instead of 700%, its not that much increase

(Edited 3 years, 11 months ago)

Created: 3 years, 11 months ago

One modifier i tested which increase 28-55 frost damage added to spells give more damage than 100% spell damage its very lame this formula

Created: 3 years, 11 months ago

verdi.11, you are assuming that the spell damage is multiplicative, but it is actually additive (this is what besty was talking about). Basically the +100% spell damage you are gaining is added with ALL OTHER sources of + spell damage including attributes, passive tree nodes, gems, armor and weapon affixes. When you already have +1000% spell damage from those and are doing 20-35 k damage, another +100% spell damage is really only a 10% increase (1000+100=1100, 1100/1000 = 1.1 or 110% damage from where you started at). This means that any of those additive damage passive nodes are a lot less valuable (usually only 1-1.5% damage increase), and generally the same goes for affixes on armor (though the percentages that roll are much higher).

It sounds like besty was assuming that when you traded catalysts, the old catalyst had a +# to spell damage on it. As he mentioned, these affixes are WAY better for increasing your damage, as they increase the BASE damage, which all of the affixes and nodes mentioned above are just multiplying the base damage.

Since you were looking for parts of the game that do multiplicative damage (takes the total damage and multiplies it instead of only base damage), this is a great video posted by Binashole aobut which passive nodes are multiplicative: https://www.youtube.com/watch?v=MfvZnSuqTqM
From my understanding of the game (or any ARPG), very little is multiplicative damage, as balancing those types of calculations becomes a nightmare. I can't think of anything else in the game that does multiplicative damage, except maybe the skill Mark of Impurity.

Created: 3 years, 11 months ago

good summary from frat, i can only confirm all that.

Created: 3 years, 11 months ago

So they could to creat "add 100% to crit spell damage" to add especifically to crit spell hits

Created: 3 years, 11 months ago

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