Spellblade build (early master difficulty build) Bleeding Edge + Infinity Blades

VIDEO: https://youtu.be/Aa4YaPsfbHM

This build started out as a Duskglaive build experiment, and I really wanted to avoid Bleeding Edge. Slayer's Flurry felt a bit clunky, and Wrath of Baapheth wasn't doing enough damage for my liking. So I reluctantly went back to Bleeding Edge.

The main focus of the build is Bleeding Edge and Infinity Blades, which we beef up by stacking ailments, and using skill modifiers that give damage boosts to all of your skills.

SKILL BUILDER LINK: http://bit.ly/2PjVc9j

Some skills have modifiers that give damage bonuses that stack with each other. The skills we use are:
Thunderstrike + Rebuilding The Trinity mod
Consuming Embers + Object of Desire mod
Winter's Grasp + Hail the Queen mod + Shadow element mod
Bulwark of Dawn + Blade of Truth mod
Infinity Blades + Reading of Quantic Memories +Material Sinkhole + Rehearsal for Armageddon mods
Bleeding Edge + Despotic Perseverance
(Check skill builder link or the vid for the other chosen mods for each skill)
*If you want more mobility, you can sacrifice some damage like Winter's Grasp for something like Aether Jump, or stick to dash attacks like me lol

Basically, you get stacking damage bonuses whenever you use all these skills except for Bleeding Edge. This brings a 7.3k tooltip average damage Bleeding Edge, to about 14k tooltip average damage.

And with adding Immortal Offering from the Cabalist tree, it boosts Bleeding Edge damage further, up to 24k+ average damage (as far as I've noticed). This is why the build triest to stack as many ailment types as possible through skills/modifiers/gear/passives. I've been able to get Immortal Offering buff stacks for burn(fire), shock(lightning), poison(toxic), stasis(aether), weakness(sacred), curse(shadow) and bleed(rend). I have no real source of frost damage, as Winter's Grasp is modded for shadow. This is also the reason why I took the Toxic Emanations node from the Plaguebringer tree, but sometimes it bugs out on me and I get no poison stacks.

Passives are mainly +ailment chance/duration/max stacks. I avoided the nodes that give bonuses for damage over time effects while decreasing non-DoT effects, as I wanted to keep a high damage Bleeding Edge. I also took Ancient Fervour, and Dual Allegiance from the Oracle of the Trinity tree for added damage boost when casting fire spells, and bonus crit chance when casting lightning spells. This is also the reason why I avoided frost spells, as I can only hold two 'Accord' buffs (Ancient Fervour+Dual Allegiance buff) at a time.

Stats-wise, I focused on Ferocity and Wisdom (about 3:2) with some Toughness to get me into the 25-30k hp range, as I was getting 1 hit KO'd in master difficulty expeditions without it. Survivability is okay, not great, in master rank, because of life leech on gear and Bulwark of Dawn, but I'll probably shift some passive points around for more comfort. Duskglaive points are only there because I wanted to maintain a semblance of my initial build idea, but along with the buggy Toxic Emanations plaguebringer node, it can be replaced for something else, like more survivability, or more damage/crit chance/crit damage for Bleeding Edge.

Gear-wise, I try to use +ferocity/wisdom gear, that also have these: +x damage, +crit chance/damage. High damage mainhand weapon is best, specially ones with slots where you can add +x damage to get higher weapon damage, as Bleeding Edge scales off of it. I use a one-handed sword + a catalyst. My gear isn't godly by any means, I have a lot of farming to do. Mostly just yellow stuff, with a couple of legendary pieces.

Anyways,, that's all there is to it! TL;DR: cast your spells, cast Bleeding Edge, maintain your buffs and spam Infinity Blades! :P

Replies: 0

Created: 4 years, 2 months ago

Category: Gameplay

Your email is not verified, resend your confirmation email from your profile page.