Can someone explain to me how %dmg works
Like the title says I'm not too sure how %dmg works in this game. Other titles,when it says +10% damage, it gives you 10%. Example: If my Anomaly does 50 average damage, and I pick a modifier to increase average damage by 10%, the result should be 55 average damage. However, it gives me 52 as a result, making it a 3.85% increase.
Same thing goes for items. I have a belt that might give me 30% spell damage, using a similar example, if my Anomaly does 44 average damage and my belt gives me 30% spell damage, it should bump it up to 57.2, but instead only bumps it up to 49.5 (50). And to make it worse, there isn't any section on the character detail sheet that specifically states what spell damage is, or how much I have.
Is there something that I'm fundamentally not understanding about basic percentages in this game?
Replies: 3
Created: 4 years, 2 months ago
Category: Gameplay