Can someone explain to me how %dmg works

Like the title says I'm not too sure how %dmg works in this game. Other titles,when it says +10% damage, it gives you 10%. Example: If my Anomaly does 50 average damage, and I pick a modifier to increase average damage by 10%, the result should be 55 average damage. However, it gives me 52 as a result, making it a 3.85% increase.

Same thing goes for items. I have a belt that might give me 30% spell damage, using a similar example, if my Anomaly does 44 average damage and my belt gives me 30% spell damage, it should bump it up to 57.2, but instead only bumps it up to 49.5 (50). And to make it worse, there isn't any section on the character detail sheet that specifically states what spell damage is, or how much I have.

Is there something that I'm fundamentally not understanding about basic percentages in this game?

Replies: 3

Created: 4 years, 2 months ago

Category: Gameplay

yeah right now the spell increase doesnt live up to what it says :p thats why most go melee warrior for OP dmg compare to actually a mage

Created: 4 years, 2 months ago

I haven't messed much with Spells yet (I'm only two builds in and neither was spell centric), but I'm getting it works similarly to other damage calculations in the game.

You've got a Damage Value and Percentile Bonus, which is a Sum of ALL applicable. So, if your Damage is 25 and your Percentile Bonus is 100% then your Spell does 50 damage, since 100% more damage is a 2x multiplier.

But here's the catch: the Percentile Bonus is an additive result from ALL applicable Percentile Multipliers. So, take the above scenario and now equip something that boosts your damage by an additional 10%. Your Percentile Bonus goes from 100% to 110%; which means your 2.0x multiplier is now a 2.1x multiplier, which would make your damage 52.5. That's how you go from 50 to (about) 52 with a 10% boost.

Does that make sense?

Created: 4 years, 2 months ago

its simple ...

damage percentage not work on the principle -- dam + 50% + 10% +20% adding every percentage to previous sum
example ( 20 as base dam + 10 = 30 + 3 = 33 + 6.1 = 39.1 ) ....

instead the sum of all percentages together is added to base damage
example --- 80% ( 20 base dam + 16 - 80% = 36 )

so if you adding more and more new percentages basically every new one will add less damage to base ....

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

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