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Attributes refactor and new Character Sheet

owlcen

Hello everyone !

As you well know, Wolcen allows you to be totally free in the development of your character and doesn’t make you chose between predefined classes. We want to keep that philosophy, and expand the interest of every attribute no matter the playstyle you chose.

 

Since we weren’t satisfied with the current way attributes has an effect on stats, we devised a non-linear complex formula that can determine the effect of an attribute on a stat, based on that attribute’s value compared to the level of an element.

This will allow our players to shape their character’s core attributes. We want you to be able to have viable specialized profiles from level 1 (like a crit-based build), explore interesting builds adapted to your playstyle, and allow you a huge buildup of attributes in endgame without blowing damage numbers up.

Attributes were renamed to reflect all their values. For instance, we wanted strength to mean more than “big muscles”, so we renamed it Ferocity to reflect more aggressiveness and mightiness. It’s easier then to imagine a mage being ferocious or a warrior having a strong willpower.

2017_12_Empty_Character_Sheet.png

Here is the list of attributes effects and what they affect:

Ferocity :

Agility :

Willpower :

Toughness :

 

The UI for the character sheet has been modified accordingly and expanded to allow players to see exactly what their characters can do.

We wanted a character sheet that would present relevant information to the players in their main window and allow them to see the total effect of their attributes without worrying about the formula.
The exhaustive list of stats can be consulted on the side window of the character sheet. We also revamped those, by removing old obsolete stats and adding new relevant ones.

2017_12_Tile_Character_Window24-1024x968.png

Replies: 0

Created: 1 year, 6 months ago

Category: Official news

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