Content Patch 1: Active Skill Modifier

[DE translation] - [FR translation] - [RU translation]

Translation in progress for DE/FR/RU


Hello everyone!

Content Patch 1 is almost here! We are done bringing all the pieces together and we plan to do a lot of testing in the next few days to identify major game-breaking issues and resolve them before releasing the patch.
During our earlier tests, we already identified several major bugs, some we have already fixed, others that we still have to fix before we release Content Patch 1.

We’re really proud of all the work we’ve done and we don’t want you to encounter critical bugs that might affect your game experience, so know that we might decide to postpone the date if it's necessary. We will be able to tell you more about the status of the game and the release of Content Patch 1 early next week.

In the meantime, we would like to share other information about the new elements added with Content Patch 1.


ActiveSkillModifier.png



As we have mentioned previously, 4 new modifiers have been added for each skill. We’re also introducing the minor and major Modifiers with Content Patch 1.

With this addition, we have reviewed the point system and the level at which Modifiers are unlocked:

You will still have a total of 10 points to spend on Modifiers, with one point granted every 2 skill levels.
At level 5, 10, 15 and 20, two Modifiers will be unlocked. Minor modifiers cost 2 points, Major modifiers cost 4 points.

Here are all the Modifiers additions for Content Patch 1 for each skill:

AetherJump.png

Level 5:

  • Increased teleport range (Minor)
  • Enemies near the beginning and end of the teleport are afflicted with Stasis(Minor)

Level 10:

  • Gain Willpower for each enemy between the beginning and the end of the teleport(Minor)
  • Swap position with foes around the target location (Major)

Level 15:

  • Leaves a decoy behind when teleporting (Major)
  • Deals Aether Damage to enemies between the beginning and the end of the teleport (Minor)

Level 20:

  • Casting this ability removes all crowd control effects (Minor)
  • Can be cast multiple times at an increased cost (Major)

Annihilation.png

Level 5:

  • Costs less Willpower per second (Minor)
  • Increased damage (Minor)

Level 10:

  • Increased beam radius (Minor)
  • Pierces enemies (Major)

Level 15:

  • Converts base Aether Damage to Poison Damage (Major)
  • Turn speed while casting is increased (Minor)

Level 20:

  • Gradually increased damage over time while channeling (Minor)
  • Grants a second beam (Major)

AnvilsWoe.png


Level 5:

  • Increased damage (Minor)
  • Reduced rage cost (Minor)

Level 10:

  • Increased area of effect (Minor)
  • Higher critical chance on stunned enemies (Minor)

Level 15:

  • Converts base Physical Damage to Lightning Damage (Major)
  • More likely to apply Ailments (Minor)

Level 20:

  • Critical hit deals more damage (Minor)
  • Able to charge up the ability to deal more damage (Major)

ArcticSpear.png

Level 5:

  • Increased damage (Minor)
  • Reduced Willpower cost (Minor)

Level 10:

  • Longer creation delay but increased damage (Minor)
  • Frozen foes killed by Arctic Spear shatter in shards, damaging nearby enemies (Major)

Level 15:

  • Converts base Frost Damage into Sacred Damage (Major)
  • More likely to apply ailments (Minor)

Level 20:

  • More likely to deal critical hits (Minor)
  • Every Arctic Spear that hits an enemy increased the damage of the next Arctic Spear. The buff is reset if an Arctic Spear misses (Major)

ArrowsWail.png

Level 5:

  • Reduced cooldown (Minor)
  • Increased damage (Minor)

Level 10:

  • Adds a slowing effect in the area (Minor)
  • All damage is now dealt directly, but is reduced overall (Major)

Level 15:

  • Converts base Physical Damage to Fire Damage (Major)
  • More likely to apply ailments (Minor)

Level 20:

  • More likely to deal critical hits (Minor)
  • Arrows become a vertical barrage that creeps forward slowly (Major)

BleedingEdge.png

Level 5:

  • Increase projectile speed (Minor)
  • Increased area of effect (Minor)

Level 10:

  • Increased Bleed chance (Minor)
  • The axe keeps spinning for a short duration after being thrown (Major)

Level 15:

  • Converts base Physical Damage to Fire Damage (Major)
  • Damage dealt by this ability now gives Life Leech (Minor)

Level 20:

  • More likely to deal critical hits (Minor)
  • The axe now follows you as you move (Major)

BulwarkOfDawn.png


Level 5:

  • Increased duration (Minor)
  • Grants bonus to all resistance while inside the area (Minor)

Level 10:

  • Grants sacred damage to Attacks while standing in the area (Minor)
  • Area is now centered at cursor location (Major)

Level 15:

  • The healing area can be moved by recasting the ability (Major)
  • Increased healing rate (Minor)

Level 20:

  • Standing in the healing area increased Stamina Regeneration (Minor)
  • The healing area follows the player that it was casted on (Major)

ConsumingEmbers.png


Level 5:

  • Increased area of effect (Minor)
  • Increased damage (Minor)

Level 10:

  • The projectiles no longer collide or explode. Instead, they gain an increased area of effect and pierce the targets, burning them on the way (Major)
  • Adds one projectile at an increased cost (Major)

Level 15:

  • Converts base Fire Damage to Lightning damage (Major)
  • More likely to apply Ailments (Minor)

Level 20:

  • More likely to deal critical hits (Minor)
  • Gives a buff that allows you to deal additional damage based on the element of this skill. This buff is also given to other players touched by this skill. (Major)

HavocOrb.png


Level 5:

  • Increased area of effect (Minor)
  • Reduced minimum range (Minor)

Level 10:

  • Adds a slow effect to the target area (Minor)
  • Adds two projectiles but each one deals reduced damage (Major)

Level 15:

  • Converts base Physical Damage to Lightning Damage (Major)
  • Increased damage (Minor)

Level 20:

  • Critical hits deal more damage (Minor)
  • The projectile stays where it lands for a while and detonates if there is an enemy nearby (Major)

MarkOfImpurity.png

Level 5:

  • Increased damage vulnerability (Minor)
  • The marked target it slowed (Minor)

Level 10:

  • Marks last longer (Minor)
  • Enemies killed while under the effect of Mark of Impurity explode and deal damage based on the target’s max life in an area around them (Major)

Level 15:

  • Marked enemies take increased critical damage (Minor)
  • Marked enemies are more likely to be afflicted with Ailments (Minor)

Level 20:

  • Marked enemies take increased damage from Ailments (Minor)
  • Mark of Impurity spreads to surrounding units on the death of the target (Major)

PhantomBlades.png

Level 5:

  • Increased damage (Minor)
  • Reduced reload time for charges (Minor)

Level 10:

  • Increased area of effect (Minor)
  • The projectile circles around the cursor’s location (Major)

Level 15:

  • Converts base Physical Damage to Toxic Damage
  • Can hold 1 additional charge (Minor)

Level 20:

  • Projectile becomes a bola that roots enemies (Major)
  • Teleport to the projectile’s location on recast (Major)

SlayersFlurry.png

Level 5:

  • Faster dash (Minor)
  • Part of the overall damage dealt to the target is dealt in an area around it (Minor)

Level 10:

  • Increased damage (Minor)
  • Teleport behind the target (Major)

Level 15:

  • Converts base Physical Damage to Shadow Damage (Major)
  • Every time the skill is recast within a short period of time, its damage is increased (Minor)

Level 20:

  • More likely to deal critical hits (Minor)
  • On kill, spreads the status ailment stacks to foes around the dead target (Major)

SovereignShout.png

Level 5:

  • Grants rage per enemy hit by the shout and improved rage per hit for the duration of the skill (Minor)
  • Increase the likelihood of Health Globes spawning by for each enemy hit while this ability is active (Minor)

Level 10:

  • Grants bonus to all resistance per enemy hit by the shout (Minor)
  • Stun foes in a small radius (Major)

Level 15:

  • Enemies hit by the shout gain stacks of “weakened” (Major)
  • Increase the duration of the buffs granted by this ability (Minor)

Level 20:

  • Increase the buffs granted by this ability (Minor)
  • Allies are more resistant to crowd control effects (Major)

StingsOfKrearion.png

Level 5:

  • Increased damage (Minor)
  • Reduced rage cost (Minor)

Level 10:

  • Reduced number of projectiles but increased damage (Minor)
  • Arrows explode on enemy contact. Do not pierce enemies (Major)

Level 15:

  • Converts base Physical Damage to Toxic Damage (Minor)
  • More likely to apply ailments.

Level 20:

  • Increased number of projectiles (Minor)
  • Summon ghosts to shoot arrows alongside you (Major)

TearOfEtheliel.png

Level 5:

  • Increased area of effect (Minor)
  • Reduced Willpower cost (Minor)

Level 10:

  • Reduced creation delay (Minor)
  • Increased damage (Minor)

Level 15:

  • Converts Frost Damage to Fire Damage (Major)
  • More likely to apply ailments (Minor)

Level 20:

  • More likely to deal critical hits (Minor)
  • Longer creation delay but increased damage (Major)

Thunderstrike.png

Level 5:

  • Reduced Willpower cost (Minor)
  • Reduced damage loss on each bounce (Minor)

Level 10:

  • Increased damage (Minor)
  • Adds another bounce (Major)

Level 15:

  • Converts base Lightning Damage to Shadow Damage (Major)
  • More likely to apply ailments (Minor)

Level 20:

  • More likely to deal critical hits (Minor)
  • Gives a buff that allows you to deal additional damage based on the element of this skill. This buff is also given to other players touched by this skill. (Major)

TrackersReach.png

Level 5:

  • Increased range (Minor)
  • Foes affected by the hook are stunned (Minor)

Level 10:

  • Gain rage for each enemy hit by this ability (Minor)
  • Pulls you toward the final target of the hook (Major)

Level 15:

  • Deals Rend Damage (Major)
  • Reduced cooldown (Minor)

Level 20:

  • Foes hit by the hook are more likely to drop Health Globes (Minor)
  • Pulls enemies from every direction (Major)

WingsOfIshmir.png

Level 5:

  • Greater rage generation (Minor)
  • Increased flight speed (Minor)

Level 10:

  • Stuns on impact (Minor)
  • Creates a damage-dealing shockwave (Major)

Level 15:

  • Converts base Physical Damage to Sacred Damage (Major)
  • Increased damage (Minor)

Level 20:

  • Knockback enemies on landing (Minor)
  • No longer has cooldown. Costs one Stamina point to use (Major)

WintersGrasp.png


Level 5:

  • Increased area of effect (Minor)
  • Reduced cooldown (Minor)

Level 10:

  • Increased freeze duration (Minor)
  • Winter’s Grasp is cast in a circle around the cursor (Major)

Level 15:

  • Converts Frost Damage to Shadow Damage (Major)
  • Increased damage (Minor)

Level 20:

  • Leaves a damaging area on the ground for a few seconds (Minor)
  • Gives a buff that allows you to deal additional damage based on the element of this skill. This buff is also given to other players touched by this skill. (Major)

Thank you for reading, and see you early next week for an update on the status of Content Patch 1!

Replies: 6

Created: 4 years, 10 months ago

Category: Announcements

Yee haw! 🤠

Created: 4 years, 10 months ago

i love it 😍

Created: 4 years, 10 months ago

Good job guys!

(Edited 4 years, 10 months ago)

Created: 4 years, 10 months ago

Looking good!! Can't wait!

Created: 4 years, 10 months ago

I noticed there was a lot of repeated skill modifiers throughout the showcase? Like level 20 Thunderstrike and Level 20 Consuming Embers etc. Is there any reason for that?

Created: 4 years, 10 months ago

I noticed there was a lot of repeated skill modifiers throughout the showcase? Like level 20 Thunderstrike and Level 20 Consuming Embers etc. Is there any reason for that?

lohhrmod Original Comment

Yes, there is a reason for that :) I'm adding that some more clarification will be added for Thunderstrike because it misses an important precision: the spell will prioritize allies without the buff and bounce on them.

Regarding these skills, the damage type is not the same, so the buff won't be the same either: with Thunderstrike you'll have Shadow or Lightning, with Winter's Grasp Frost or Shadow, with Consuming Embers Fire or Lightning. This will allow different kinds of buff fitting various game styles.

Winter's Grasp can be easily cast on friends wherever they are or around you, Thunderstrike bounces between friends and foes but they still have to be close enough to each other, and Consuming Embers will need a bit of accuracy in the targeting. Although it's the same effect, a buff based on the nature of the damage dealt, the gameplay feeling suits different game styles.

Created: 4 years, 10 months ago

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