1.0.8.0 Patch Notes

Community translation: Deutsch- Français- Русский

1General.png

  • Fixed an issue causing right clicks on items in the inventory to be resolved as left clicks.
  • Fixed an issue causing a UI glitch when selling a right-hand weapon directly from equipped inventory while dual-wielding weapons.
  • Fixed an immortality exploit happening when joining a game.
  • Fixed an issue causing loot to drop at one's feet when an ally player opened a chest (the issue persists on cursed chests for the moment).
  • Fixed issues causing the staff projectiles to fail their hits on big monsters and to fail to bounce on packs of monsters.
  • Fixed an issue causing environmental projectiles to deal no damage during the Chapter III quest "The Gates of Fury".
  • Fixed an issue allowing players to revive several allies at the same time if they were close enough.
  • Fixed a bug causing players to lose gold and primordial affinity when connecting to the game.
  • Fixed an issue causing players to collide with each other after reviving from a down state.
  • Fixed an issue causing some players to have two WolcenTag, preventing them from adding friends.


2UI.png

  • Allies' health bars are now displayed for summoned minions.
  • Added minimap icons to some level entrances which did not have one.
  • Fixed a bug displaying a seemingly increasing Magic Find Bonus in the quest tracking UI.

11Gameplay.png

  • Reduced the level requirement for tier 15 weapons and tier 4 accessories from level 60 to level 50.
  • Fixed an issue preventing the auto-dash from receiving various modifiers from attack-related passive nodes.
  • Offering altars pannel and Untainted reward screens are not affected by item quantity modifiers anymore.


GateOfFates.png

  • Fixed an issue in the computation of the Blessed Silver passive node.
  • Fixed an issue in the computation of the Sparking Dart passive node.
  • Fixed an issue in the computation of the Static Transferral passive node.


ActiveSkills.png

  • Fixed an issue preventing the "Baptism by Hail" modifier of Havoc Orb to work.
  • Fixed an issue leading summoned monsters of other players to block you when joining a game.
  • Fixed a bug causing summons to collide with player projectiles in force-attack mode.


12Monsters.png

  • Noxious Swarmwings have been reintegrated and are now properly targetable.
  • Increased the scale of the Pacified Exoskeleton in Endgame.
  • Adjusted the Health bars of the Harvesters.
  • Improved the projectile capsule of small monsters.
  • Reduced the health provided by the Tough boss modifier from 75% to 30%.
  • Disabled the Regeneration boss modifier.
  • The following boss modifiers now appear 20% less often: Fast, Tough, Unstoppable, Fire Imbued, Frost Imbued, Lightning Imbued, Physical Imbued, Rend Imbued, Sacred Imbued, Shadow Imbued, Toxic Imbued, Aether Imbued, Powerful, Elemental Shield, Material Shield, Occult Shield.
  • As a result, the other boss modifiers now appear more often.
  • The Justicar(Elite) doesn’t use his Inexorable Advance skill anymore.
  • Increased the cooldown of the Justicar(Elite)’s repeated shots from 4 to 15 seconds.
  • Improved the indicator of the Aurora Knight’s superior Holy Dive in order to better fit the actual shape of the skill.
  • Wealth Omens now give gold every 10% Health lost instead of every hit.
  • Fixed an issue causing Yudai to teleport the player out of the game area using its trap skill.


Endgame.png

  • Reduced the maximum number of summoned monsters from the Boss on the final floor encounter by 50%. This change concerns the following bosses: Alpha Svriir, Devourer, Demon of Souls, Alastor, Sadistic Thug, Pacified Exoskeleton, Aurora Knight, Demon of Flesh, Justicar and Primordial Guardian.
  • Increased the cooldown of the summoning skill of Bosses on the final floor encounter from 20 to 60 seconds.
  • Legendary items can't be put in the Upgrade Rarity project of the Dark Market anymore.
  • Fixed the cost of the Legendary Reagent of the Seeker's Expedition: it now costs 30 000 gold and 20 000 production to match the Reagent Upgrade from the Dark Market.
  • Reduced the value of the Area Modifier’s effect allowing some types of enemies to “have a reduction to the duration of crowd control effects received”.
  • Fixed an immortality exploit during expeditions. If all players enter their down state at the same time, the expedition will now fail.


Animation.png

  • Improved the Punisher Exoskeleton’s animation.
  • Improved Heimlock’s animation during the first talk cinematic.


VFX.png

  • Fixed an issue where Blood decals VFX colors did not match with certain levels.
  • The Primordial Armor death effects are no longer affected by the movement effects triggered by player skills.
  • Added a small magic effect on the female character’s hand while wielding a staff.
  • Changed rotation of Female Hammer swipes to fit with animation.
  • Changed rotation of Male 2H Sword swipes to fit with animation.


9Audio.png

  • Fixed missing Brotherhood of Dawn melee attack sounds.
  • Added more body fall sounds to Republic Mortarbeast and Punisher Exoskeleton after death.
  • Improved Wings of Ishmir cast sound with a cooldown. To avoid fatigue, this skill will now swap to a softer sound if used in quick succession (e.g when used with Relentless Pursuit modifier).
  • Added execution sounds to the Chapter II Republic vs Wildlings scene.
  • Fixed wrong sounds playing when equipping weapons.


10Loc.png

  • Improved English localization.
  • Updated German localization.
  • Updated Simplified Chinese localization.
  • Updated French localization.
  • Updated Polish localization.
  • Updated Brazilian Portuguese localization.
  • Updated Spanish localization.
  • Updated Russian localization.

Replies: 106

Created: 1 year, 3 months ago

Category: Announcements

nice -keep it going, thanks!

edit: vendoring is fast and smooth now, yey

(Edited 1 year, 3 months ago)

Created: 1 year, 3 months ago

So another week without balancing skills , sad face. So Bleeding Edge still top damage dealer, many skills modifiers still doesnt work. Summons / solarfall, anomaly still crashing the game.

Thank you for update and i hope we will soon see more viable builds. Also why is Trial belt applying Mark with all chosen modifiers in skill menu and Genesis helm Bulwark of Dawn dont?

Fixed an issue in the computation of the Sparking Dart passive node. - are you guys even testing your game after doing some changes? This passive isnt working properly! Device skills and Skills with base lightning damage deals 200% damage multiplied by number of power charges - i have 100 power charges so my lightning skill should deal 20,000% damage right? So completely naked only with staff my Thunderstrike skill shows 800 tooltip damage, with this passive and 100 power charges it shows 980 tooltip damage, 180 is 22.5% from 800 so its nowhere near 200% or even 200% multiplied by 100 power charges! Good job :)

200% multiplied by 100 is 20,000% correct? If yes then: 800 * 200 (200 is like 20000%) = 160,000 damage, not just 980 at full power charges. Is calculation wrong (famous percentages) or description of this passive node is wrong?

(Edited 1 year, 3 months ago)

Created: 1 year, 3 months ago

May not be everything we wanted but we can all agree its good progress.

Created: 1 year, 3 months ago

Elemental on gear besides accessories...? Next year or what?
It's like you want us to build BE till the end.

Created: 1 year, 3 months ago

So another week without balancing skills or fixing deleting gold from online character, sad face. So Bleeding Edge still top damage dealer, many skills modifiers still doesnt work. Summons still crashing the game. I completely stopped playing online for last week because everytime i made 2+mil from just running expeditions my gold get deleted to 100k, i never traded anything with another player and im still punished same way as duppers. How long we have to wait? :)

Chimere Original Comment

Fixed a bug causing players to lose gold and primordial affinity when connecting to the game.

Created: 1 year, 3 months ago

Finally fix the damn right click.

Created: 1 year, 3 months ago

Nice

Created: 1 year, 3 months ago

So another week without balancing skills or fixing deleting gold from online character, sad face. So Bleeding Edge still top damage dealer, many skills modifiers still doesnt work. Summons still crashing the game. I completely stopped playing online for last week because everytime i made 2+mil from just running expeditions my gold get deleted to 100k, i never traded anything with another player and im still punished same way as duppers. How long we have to wait? :)

Chimere Original Comment

Nerfing builds are least problem in this game atm. They made pretty well fixes in my opinion.

Created: 1 year, 3 months ago

You want be a Part of Wolcen Games Future.

Take a look in here;:

https://wolcengame.com/forum/feedback-suggestions/environments/new-features-and-content-show-us-your-threads-community-collection/

Created: 1 year, 3 months ago

Fixed a bug causing players to lose gold and primordial affinity when connecting to the game.

Affelito Original Comment

Im blind :D i read patch noted 5 times and didnt see it, thanks!

Created: 1 year, 3 months ago

thanks for your work wolcen boiiis! that right click behaviour really was pain in the ass.

buff to summons and spell dmg nodes when? :p

Created: 1 year, 3 months ago

Good job u fixing stuff and listening to the community in terms of "removing Regen from bosses " tha was too ridiculous

Created: 1 year, 3 months ago

> Legendary items can't be put in the Upgrade Rarity project of the Dark Market anymore.

Good job at testing : You still can put items in the "upgrade rarity" slot… but no more in the "upgrade quality".
Your developers locked the wrong upgrade path.

(Edited 1 year, 3 months ago)

Created: 1 year, 3 months ago

looks like the fix is correct, but a typo in patch notes

Created: 1 year, 3 months ago

Ya'll STILL didn't fix +elemental damage modifier not showing up on gear. It's been FIVE. F#&*@^NG PATCHES

Created: 1 year, 3 months ago

Crafting is already super random.

If the patch note is wrong, and the implementation is right (I doubt it, see below) they just doubled/tripled the price of the frequent bad rolls when upgrading from yellow to red.

And, as a matter of fact : You still can "upgrade the rarity" of a red <== That's what the notes said they've fixed (You can try… just don't validate)

Created: 1 year, 3 months ago

The Justicar(Elite) doesn’t use his Inexorable Advance skill anymore.

If this is the frontal shield while moving then THANK YOU!

Created: 1 year, 3 months ago

  • Good job at testing : You still can put items in the "upgrade rarity" slot… but no more in the "upgrade quality".
  • Your developers locked the wrong upgrade path.

Je confirme...Les bugs apportés par le premier patch n'ont toujours pas été corrigé et à chaque patch on n'en a de nouveaux...Et celui-ci est ridicule et génant. Sans parler du fait que ce patch fasse vraiment vide face aux attentes des joueurs et je ne parle même pas du contenu trop léger pour un jeux de ce genre car ça on sait que ça prendra des mois...

Ca m'agace de devoir bombarder des commentaires négatifs comme ça parce que votre jeux à de très bon cotés et du potentiel mais franchement à coté de ça vous donnez l'impression de ne vraiment rien gérer sous pression. Quel malheur qu'il ne soit pas sorti 6 mois plus tard avecun 4ieme actes, quelques skill en plus, des uniques pour le end game en dehors de la ceinture et peu etre 2 autre...Vous avez un travail monstrueux qui pourrait rendre ce jeux l'un des leader du genre mais pour l'instant ça semble mal engagé les joueurs sont de plus en plus nombreux à quitter le navire avec agacement, la pub qu'il se fait devient néfaste et tous les patch notes jusqu'à présent n'ont fait que jeter de l'huile sur le feu.

Franchement bon courage je vous souhaite d'y arriver mais c'est pas gagné...

Created: 1 year, 3 months ago

ne nous faites plus peur comme ça, on avait plus de nouvelles on commencait à s'inquiéter ! ^^'

Bon le patch est pas fou mais c'est déjà ça !

Allez bon courage, il faudra du temps mais ca va s'améliorer !

Created: 1 year, 3 months ago

Good patch overall but please raise your communication skills, the radio silence ahead of this patch was not good.
Announce your plans at short and medium terms so we know what to expect and when. It's like you're lurking in the shadow and pop from time to time.

I'm glad you didn't take the "nerf" path on this one and that you did some balancing on monsters.
Now you need to fix the servers, fix the game being really demanding on resources (which is causing some random crashes) & the passive nodes that are not working.

Keep it up, but please up your communication game :)
Cheers!

Created: 1 year, 3 months ago

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