Patch Notes

Community translation: Deutsch- Français- Русский


  • Fixed an item duplication glitch with the Jeweler window.
  • Fixed an issue that saved the quest progression of the party leader to other players who had a lower progression.
  • Fixed an issue causing the friend list button to disappear after changing the window resolution.
  • Fixed an issue preventing summoned creatures from disappearing when their owner player leaves the game.
  • Improved performance in dungeons.
  • Added visuals to Chapter transitions loading screens.

  • Fixed an issue causing "0" to be displayed as a valid FPS limit in the game settings.
  • Fixed font issues after switching the game's language.
  • Fixed cropped texts in the Champion of Stormfall UI.
  • Improved the key-rebinding alert message clarity.
  • Fixed an issue causing game information on the main menu (game mode, quest progression) to disappear when changing resolution.

  • Fixed an issue where chests dropped lower tier of weapons than expected.
  • Fixed an issue while using Warpath where the player was stuck in place instead of following the mouse cursor.
  • Fixed an issue causing Blood for Blood: "Feed on Pain" buff icon to remain visible on screen after the duration of the effect.
  • Fixed a bug that prevented Bulwark of Dawn’s buff duration to be refreshed properly when another instance of this skill was already active on the ground.
  • Fixed Gate of Fate bonuses to summoned monsters' damage not being properly applied.
  • Fixed an issue causing chests and lootables to drop an invalid quantity of items for specific types. This will not affect the average number of items you will drop, it will just be spread more logically.
  • Fixed a bug where Darkness points would always be displayed as "0" in the tooltip associated with "Life's First Movement”.
  • Removed an erroneous line in the tooltip of the Gate of Fates node "Furious Appetite" which stated that Willpower Generation was also changed to Rage Generation instead. The tooltip now properly reflects the gameplay effect of this node, which only changes Willpower natural regeneration in natural rage regeneration instead.
  • Health computation formula has been tweaked for percentage maluses from Gate of Fates nodes "Sacrifice of Flesh" and "Endless Litany". Health bonuses will now be properly taken into account, which should help this effect feel more "logic".
  • Fixed an issue where "Resource Generation" magic effects would reduce Rage and Willpower generation from skills like Wings of Ishmir or Sovereign Shout instead of improving it as it does for Rage and Willpower generated through basic attacks.
  • Bonuses to status ailments duration (like "Serpentine Affinity" from the Gate Of Fates) are now correctly displayed, both in the character sheet and the Active Skill Modifiers.

  • Fixed an issue causing parts of randomly generated levels to be missing.
  • Fixed an issue preventing the expedition portals to spawn after killing the boss.

  • Fixed an issue allowing the creation of an unlimited number of characters.
  • Fixed an issue preventing players from connecting to online mode, displaying a friendlist error.

  • Fixed Gunslinger's Brand fire sound where it would fail to play if more than one player cast it at the same time.
  • Fixed a sound positioning issue on the Demon of Souls Scream attack and added a warning sound.
  • Added missing vocals on Pacified Republic enemies.
  • Added Ambient sounds to various story levels.
  • Added sounds for various Boss Modifier skills.
  • Added Republic Veteran skill sounds.
  • Modified some cutscenes to improve transitions from gameplay to the scene.

  • Updated German localization.
  • Updated Brazilian Portuguese localization.
  • Updated Polish localization.
  • Updated Simplified Chinese localization.
  • Updated Korean localization.
  • Updated Spanish localization.
  • Updated Russian localization.
  • Updated French localization.

Replies: 14

Created: 1 week, 5 days ago

Category: Announcements

good patch, keep at least this kind of quality bug fixing patches and the game has a slight chance to be saved.

(Edited 1 week, 5 days ago)

Created: 1 week, 5 days ago

Excellent. Thanks!

Created: 1 week, 5 days ago

Good Job.
3 Gigabyte fo this Patch is ruff.
There is not any hint... integrated? :-D

(Edited 1 week, 5 days ago)

Created: 1 week, 5 days ago

Economy Fresh start and seasons when?

Created: 1 week, 5 days ago

Fix spawns please. Still have enemies spawning off and under the map. Worst bug in the game right now.

Created: 1 week, 5 days ago

Never seen that rawdmon.
There were a Bug that you cannot reach your loot besides, but its fixed since month.

Created: 1 week, 4 days ago

Hope the new city bring a lot of new content. Maybe a new equipment slot gear to be unlocked - like hand bracelet, arm bracelet, teeth of monters on ear.

Created: 1 week, 4 days ago

Still no fix on animation locks, and the ability to cancel animations to dodge incoming broadcasted attacks.. fucking christ. I'm done checking up on this game. gg rip peace out

Created: 1 week, 1 day ago

Gonna give it a go. It's been pretty unstable for me... might be time for a PC upgrade.... 8 years old with a graphics card upgrade a few years ago in anticipation of this game...

Edit: Got through one expedition set and then it crashed during the second expedition. Don't notice much lag or anything. Perhaps some momentary pauses here and there once the issue starts to present itself, and then the game crashes. Quite disappointing as I'm really enjoying the endgame. Maybe once the season starts, things will be more stable....

(Edited 1 week, 1 day ago)

Created: 1 week, 1 day ago


Created: 1 week, 1 day ago

Hello. I'd like to tell you something.
The passive 'Horde's Vitality' is not applicable. I have invested in this node, but the duration of toxic damage is only 5 seconds.
Could you please fix it?

(Edited 5 days, 17 hours ago)

Created: 5 days, 17 hours ago

This is good feedback, but should go in the Bug Report forum found here:


Created: 4 days, 8 hours ago

Ok. Thanks!

Created: 13 hours ago

Never seen that rawdmon.
There were a Bug that you cannot reach your loot besides, but its fixed since month.

whythomy Original Comment

Whythomy, it happens all the time during endgame. Happens more on certain endgame maps than on others. For instance the vault style maps it happens a lot. It's most noticeable in the runs where you need to kill a bunch of the higher level enemies to complete the mission. You'll end up running in to ones which have fallen off of the edge of the map, glitched in to walls, or are underneath the map and you can't get to them to attack them. This has been a problem since day 1 and they haven't fixed it yet. You'll also sometimes even see enemies floating in the air. The only thing that can be done when running in to this situation is to completely exit out of the game you're in and start a new one since there's no option to cancel missions that are in progress. The fact that they haven't fixed this yet makes me wonder if this game is ever going to actually be playable.

(Edited 6 hours ago)

Created: 6 hours ago

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