Patch Notes 1.0.17.0

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2020Gameplay.png

  • Chapter III Boss: Improved the indicators for the fire projectiles so that they better fit the actual size of the explosion.
  • Chapter III Boss: Fixed to the fire projectiles sometimes not exploding when colliding with the ground.
  • Fixed an issue preventing damage type conversion to work on default attacks. This affected the following nodes in the Gate of Fates: "Primal Power"(Warmonger), "Blood Reaper"(Warmonger), "Blessing of the Jade Legion"(Assassin), "Initial Spark"(Child of Fury) and "Conflagration"(Child of Fury).
  • Fixed the amount of delayed damage dealt through the Gate of Fates node "Which Time Cannot Heal"(Timeweaver) not being exactly 100% of the original damage.
  • Fixed the Gate of Fates node "Virtuose Stance"(Arms Maester) having a chance to double any damage instead of being limited to default attacks as stated in its description.
  • Changed the Gate of Fates node “Purifier's Will” description to match its behavior in-game.
  • Changed the Gate of Fates node “Life's First Movement” description to match its behavior in-game.


2020Items.png

  • Mournfall Treads: The boots correctly slow down nearby enemies instead of increasing their movement speed.
  • Shadowcall: The ring now correctly spreads the status ailments of the target to its surrounding allies as it should.
  • Shimmering Shadows: the shield will now properly apply Curse stacks upon dashing to a target.
  • Veiled Eclipse: Fixed a bug where shadow-type spells would not have any cast cost when equipping the "Veiled Eclipse" Unique item.
  • Zapstick: The staff is now properly converting Burn and Freeze chance into Shock chance instead of taking into consideration Shock Chance.
  • Zapstick: Changed an affix translation to better match its behavior in-game.
  • "Frost Damage into Life Leech" has been changed into "Life Leech from Frost Damage" for consistency.


2020ActiveSkills.png

  • "Health Regeneration" has been corrected to "Life Leech" in the Skills details for accuracy.
  • Fixed a bug where secondary hits triggered by special skill interactions would sometimes fail to apply (ex: "Friendly Fire" Modifier for the "Gunslinger's Brand" skill).
  • Anvil's Woe: Changed the “Axhammer” Modifier description to better match its behavior in-game.
  • Arctic Spear: Fixed the damage bonus from the "Hiemal Ambush" Modifier. It was higher than the value displayed in the skill tooltip.
  • "Avenger” Autoturret: Fixed an issue where canceling the skill at the right timing would make the turret invisible but still deal damage.
  • "Avenger” Autoturret: Changed the “Flak Launcher” Modifier description to better match its behavior in-game.
  • "Avenger” Autoturret: Fixed an issue where the player got stuck holding the Turret instead of placing it on the ground.
  • Bladestorm: Fixed an issue in the Rage cost displaying a Rage per second value in the tooltip even if the "Unfettered Determination" Modifier was disabled, and a wrong overall Rage cost when no Modifier was enabled at all.
  • Bladestorm: Fixed an issue with the "Lethal Momentum" Modifier which provided 44 Rage points for each enemy killed by the skill instead of 20 as stated in the tooltip.
  • Bladestorm: Changed the “Spoils of War” Modifier description to better match its behavior in-game.
  • Bladestorm: Changed the “High Velocity Rotation” Modifier description to better match its behavior in-game.
  • Bladestorm: Changed the “Chaining Wrath” Modifier description to better match its behavior in-game.
  • Blood for Blood: The "Unstable Flesh" Modifier was displaying an incorrect VFX when an enemy died, leading players to think the damage was done in an area instead of being single-targeted.
  • Blood for Blood: Changed the “Unstable Flesh” Modifier description to better match its behavior in-game.
  • Blood for Blood: Changed the “Fear Marches” Modifier description to better match its behavior in-game.
  • Deathgazer's Railgun: Fixed a bug where the "Aether Piercing Ammunition" Modifier would inflict stasis stacks twice instead of once.
  • Duskshroud: Changed the “Friendly Territory” Modifier description to better match its behavior in-game.
  • Eclipse: Fixed a typo in the “Far Side of the Moon” Modifier description.
  • Evasion: Changed the “Silhouetted Spectre” Modifier description to better match its behavior in-game.
  • Feeding Swarm: Changed the “Saturated Tissue” Modifier description to better match its behavior in-game.
  • Havoc Orb: Fixed an issue causing the projectiles to disappear instead of displaying an explosion VFX when used with the "Glory to Mankind" Modifier.
  • Juggernaut: Fixed an issue causing the "Grudges Collected" Modifier to provide rage once every five hits, instead of every hit.
  • Juggernaut: Changed the “Sound Body” Modifier description to better match its behavior in-game.
  • Light-Bringer: Fixed an issue preventing the "Insuppressible Rhapsody" Modifier to provide Force Shield Points for each enemy hit as it should have done.
  • “Light-Bringer: Changed the “Sudden Dehydration” Modifier description to better match its behavior in-game.
  • Livor Mortis: Changed the “Hateful Swords” Modifier description to better match its behavior in-game.
  • Mark of Impurity: Fixed an issue preventing the "Weight of Culpability" Modifierl to increase the damage taken by the target.
  • Phantom Blades: The “Cut through the Aether" Modifier doesn't consume a charge anymore when recast to teleport on the projectile.
  • Phantom Blades: The "Bladed Blizzard" Modifier will now be able to properly trigger the "Ancient Fervor" bonus from the Gate of Fates.
  • Plagueburst: The "Blades of Pestilence" Modifier will now correctly provide an Ailment Chance Score buff to your nearby allies, not just to yourself.
  • Plagueburst: Changed the “Mortiferous Guest” Modifier description to better match its behavior in-game.
  • Plagueburst: Changed the “Nervous Agent” Modifier descriptionl to better match its behavior in-game.
  • Slayer's Flurry: The "Curse of the Dark Crescent" Modifier is now spreading status ailments on kill as it should.
  • Slayer's Flurry: The "Fullered Blades" Modifier now correctly increases the dash speed.
  • Slayer's Flurry: Changed the “Crepuscular Escalation” Modifier description to better match its behavior in-game.
  • Slayer's Flurry: Changed the “Crashing Moons” Modifier description to better match its behavior in-game.
  • Solarfall: Fixed a bug where the explosion triggered by the "Plasmic Eruption" Modifier would not deal any damage.
  • Solarfall: Fixed a bug where the "Punishing Brilliance" Modifier would prevent the skill to deal damage.
  • Stings of Krearion: Fixed a bug where additional shots from the “Pride of the Deerstalker” Modifier were not following the limited turn speed of the character's animation.
  • Wailing Arrows: Changed the “Call of the First Archers” Modifier description to better match its behavior in-game.
  • Warpath: The "Mania" Modifier now consistently generates Rage on the final explosion caused by the skill and on the damage wave added by the "Overwhelming Impact" Modifier.
  • Warpath: The "Lingering Visions" Modifier now summons allied ghosts on regular hits, and not just on the bump effect caused by the skill.
  • Warpath: Fixed the "Inflexible Stance" Modifier not providing damage bonus based on the player's block chance like it should.
  • Winter's Grasp: The "Glacial Blast" Modifier will now proc on any type of kill, not only on the kills done by the original skill cast. However, it will now only trigger once at most, meaning it won't chain explode as it could before.
  • Winter's Grasp: Changed the “Glacial Blast” Modifier description to better match its behavior in-game.


2020UserInterface.png

  • Fixed an interface rendering issue that would cause details from the character sheet tooltips to be displayed elsewhere on-screen on lower screen resolution (1680x1050 and below).
  • The "Spell Life Leech" tooltip in the character sheet has been fixed to remove extra words.
  • The message displayed when the character is down will now take into account the key assigned to the Revive function.
  • Corrected some typos in the subtitles of the opening cinematic to match the voice lines.


2020Technical.png

  • Fixed a client crash happening randomly when switching characters in the character selection menu.
  • Fixed a server crash happening when a secondary dungeon entry entity was deleted while requesting the creation of its secondary dungeon (ex: when its parent dungeon was deleted).
  • Fixed a random client crash happening when changing resolution, going into the fullscreen mode or pressing Alt-Tab, depending on AA settings. That crash was more likely to happen on AMD graphics cards.
  • Fixed a server crash happening when applying a lot of status ailments in a short period of time using the "Fatal Pact" Gate of Fates node from the "Abyssal Shaper" class.
  • Fixed a server crash happening when a player could accept a trade without the necessary resource while using the Expedition Modifiers interface.
  • Fixed a random client crash related to dynamic mesh computation happening when changing level(leaving the main menu or changing chapters).
  • Fixed a client crash related to merchant UI trying to display an invalid item.

Recently added:

  • Fixed an issue causing the Gate of Fates nodes tooltip to stay on screen when hovering nodes and selecting them rapidly.
  • Fixed an issue with the rotation buttons of the Gate of Fates to better match the visuals.
  • The Gate of Fates is now automatically closed when starting a cutscene.
  • Timeweaver: Fixed an issue causing the "Dire Juncture" node to knock the character back twice.
  • Fixed a visual artifact occurring when dropping an item into the stash.
  • Skills are now equipped when releasing the button in the skill bar instead of when hovering the skill slot.
  • Aether Jump: fixed erratic usage of this skill with the "Convolution" Modifier in online mode.
  • "Avenger” Autoturret: Fixed an issue with the "Autonomous Sensors" Modifier, causing the turret to target dead monsters still processing their on-death skill.
  • Sovereign Shout: The "Infectious Determination" Modifier now mentions the duration increase in its tooltip.
  • Duskshroud: Changed the "Unseen Thrills" Modifier description to better match its behavior in-game.
  • Gunslinger's Brand: fixed the projectile computation with the "Wild Gunsman" Modifier to prevent erratic shots when aiming very close to the character.
  • Infinity Blades: Fixed a bug where the damage bonus from the "Reading of Quantic Memories" Modifier would not change its type according to elemental skill modifiers.
  • Slayer's Flurry: The "Crepuscular Escalation" Modifier now correctly mentions a "+1 projectile" instead of a "+2 projectiles".
  • Fixed issues with all channeling-type skills, where the character would get stuck in the animation if the player interacted with specific UI elements at the same time.
  • Removed residual "Bleeding Edge" axes during cutscenes.
  • Fixed an issue causing the character to get stuck under the bridge in Cordanon.
  • Fixed an issue where monsters would not always play their attack animation when using the same skill twice in a row.
  • UI and Expedition windows cannot be opened at the same time anymore.
  • Fixed an issue leading the character to move when opening a trade window on-screen resolutions that were different than 1920x1080.
  • Accessories cannot be placed in the Dark Market quality-enhancement project anymore.
  • Channeled actions such as using the town portal are now canceled when the character receives a hit.
  • Fixed a keyboard shortcut interaction with Attribute points assignments, where the 1/5/50/250 multipliers would work when adding points but not when removing them.
  • Fixed an item duplication technique that would happen when connecting one character twice at the same time during game loading, and complete a trade with the other character.
  • Fixed an issue where allied characters got stuck and disappeared after dying two times.
  • Fixed an issue making the character move when requesting a trade by clicking on a party member's portrait.
  • Fixed an issue causing the character to keep on attacking destroyed barrels when holding the left mouse button.
  • Fixed an issue causing visual artifacts on characters (invisible body parts) during the Untainted Expedition's victory screen.

Replies: 10

Created: 3 years, 8 months ago

Category: Announcements

Awsome Thanks!

Created: 3 years, 8 months ago

I was very anxious for this patch. According game keep getting fixed we get closer still more for league when all balance and game-issues will be solved or most of them. So we can dive into a league. Congrats team.

Created: 3 years, 8 months ago

Any news or idea when 1.0.18 is coming? 37 days and not one update since then Aug 27th.

Created: 3 years, 6 months ago

I dont see anu controller support??? When wil it be added??? I cant even play the game due to a medical condition. Please add like you promissed othewise your promises for future are nothing but dust

Created: 3 years, 6 months ago

Hey folks and developer
I know its sometimes hard
The Patch is nice, okay. We have still Novemer, now.
You told us that the 4 Act - Patch will be in release end of autum. We still have Winter since a month and still nothing to hear about our lovley game.
Whats all about?
But please give us any Information about what are you doeing, please.
You may can tell us if the timeplan dont work, may with a new release date.


Give us something. As less you tell us, as less player we will become.
Nothing is very annoying. Balancing Details is fine, okay.
At leaset 2 News in a month is the minimum to hold community up in there hope and wishes.
Do something!

If don´t, give me the job! I can do write all about.All kind of little new, balancing discussion and so on. Specials about builds, abilitys, rings of fade...
alsosecret storys like about the special church 2 month before you met the maestro of ARPGs from Diablo.


Do some, or speak with one who can do it for less you think. For sure with a Confidentiality agreement and presenting New´s before posting.
english, Deutsch little basic français

I do love writing story´s, have knowledge about many ARPGs, also Wolcen and you know.. very nice ideas and gamefeatures to envolve wolcen future most bright. LIke https://wolcengame.com/forum/feedback-suggestions/environments/new-features-and-content-show-us-your-threads-community-collection/

Created: 3 years, 6 months ago

I understand yall don't want to communicate with the community as much due to some toxic people but many of us just want an update every once in awhile... I don't think once a month is too much to ask.

Created: 3 years, 5 months ago

j'espere que les devs ont bien profité de la caisse... bravo pour le hold up

Created: 3 years, 5 months ago

@Calistaen Its the longest time between two patches. Is there any Info on the next Patch or what happens to the game in General?

Created: 3 years, 5 months ago

j'espere que les devs ont bien profité de la caisse... bravo pour le hold up

lionfly_85 Original Comment

Faut vraiment être un fucking random pour poster ça.

Renseignes-toi un peu avant de l'ouvrir pour rien, il y'a des nouveaux Community Manager, pas mal de devs sont souvent groupés sur le serveur Discord, il y'a des annonces de recrutement et des postes à pourvoir de Wolcen Studios qui traînent PARTOUT sur Internet.

Bref. Renseignes-toi, le jeu bouge.

Created: 3 years, 5 months ago

Been thinking about returning to Wolcen. One crucial question: Is Bleeding Edge still broken? Or did you fix it so there´s now more than 1 spec in the game?

Created: 3 years, 5 months ago

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