A couple issues I've had

First off, LOVE the game! So clean, great gameplay, build customization, and graphics. Loved the story as well and usually don't get involved in the stories of games.

Unsure of any of these have been reported or not, but here are a couple of issues I've run into after playing for roughly 10 hours or so:

1) Damage numbers sometimes take a split second (I'd guess like 100 - 250 ms or so) before showing up after the hit looks like it's been registered. I've gotten used to it but it really threw me at first. Definitely seems like an issue or bug.
2) Sometimes hits don't seem to register at all - are these "misses" or just entirely unregistered hits? If they're misses I feel like it should say that.
3) When you exit one of the endless dungeons and click on the NPC to turn it in, and you double click on him (which I've done by accident a couple times now) the turn in dialog pops up and then is immediately covered by the "do you want to enter a new endless dungeon" dialog. Seems like both events shouldn't register / make both dialogs pop up.
4) When moving items to the bottom of my inventory, if I click an item, then click on any of the bottom squares in my inventory I get a "You can't swap these items" error and the item will not move, despite the white boxes indicating that I should be able to move it there.
5) Hovering over where the stamina circles are when you have the inventory open displays the Stamina tooltip, despite the mouse being in the inventory window.

Edit: Added #4 and #5

Replies: 4

Created: 4 years, 6 months ago

Category: Bugs & Issues

1, you mean yellow or white damage numbers? white is slightly late, yellow is only for crit
2, yes we do miss, dont know if they add that
3, never did that xD
4,is there a item wich covers only 1 slot?
inventory is a grid based on 2

Created: 4 years, 6 months ago

There is no miss/dodge mechanics for monsters at the moment so this is a bug when you don't see damage at all. We're aware of that issue and we're working on it :)

We're also going to take a look to your bug reports, thank you!

Created: 4 years, 6 months ago

1) i also experience this lag, made the game unplayable for me so i went offline mode where it works great.Hope theres a fix or some sort of change serverside, hitting mobs just doesnt feel right atm especially melee imo
2) also true, when mobs dash or charge they seem to just avoid attacks or spells alltogether, in melee i have to use force stay and attack in order to hit moving mobs where/when i need to

Created: 4 years, 6 months ago

There is no miss/dodge mechanics for monsters at the moment so this is a bug when you don't see damage at all. We're aware of that issue and we're working on it :)

We're also going to take a look to your bug reports, thank you!

Calistaen Original Comment

Thanks!

Created: 4 years, 6 months ago

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