Archers and Golems not attacking spawners

Archers and Golems never directly attack Veins of Astaroth or the cristal-like thingy.
You have to place it kind of in between two groups of your summons and hope for the best.

Side note: if a Tainted Primordial Armor falls into it's 'crumpled state' they stop attacking too.
This maybe intentional?

See my recording: https://youtu.be/QFZmDlJ8sx0

Replies: 4

Created: 11 months, 2 weeks ago

Category: Bugs & Issues

I've started playing with summons lately, and they show weird behaviour in some situations compared to other ARPG-summons :)

They like to shoot walls, really like it.
Pathfinding and LoS checks seem to be limited.

For small enemies they can turn into "Storm Troppers", and miss 100%.

Sometimes, when an enemy stands right in front of one summon, they also miss 100%.

Created: 11 months, 2 weeks ago

Archers going offroad: https://youtu.be/yb40oSe6930

Also: pls set walls transparent earlier :(

Created: 11 months, 2 weeks ago

Hi there! Thank you for all the feedback and evidence, really appreciate it.

In regards to the first point, that's a known issue. It's because they don't count as mobs for targeting purposes and so the summons don't recognise them as applicable targets. We hope to have that changed soon! I'll pass on your other feedback :)

Created: 11 months, 2 weeks ago

Hi there! Thank you for all the feedback and evidence, really appreciate it.

In regards to the first point, that's a known issue. It's because they don't count as mobs for targeting purposes and so the summons don't recognise them as applicable targets. We hope to have that changed soon! I'll pass on your other feedback :)

Tyber Original Comment

Why dont they count as mobs? What was the initial thought process on this? So these spawners are / were basically not potentially "hurting the players character"? Since these mobs are having an "Enemy-Healthbar" - they are simply enemies. If not, they are not.

Or to put it somewhat easier:
- can this agent be hit by a summon (agent); if yes - its categorized as an enemy; if no - its not an enemy, its somewhat an ally. Pretty simple, isn't it?

What kind of "targeting purposes" are you talking about? You kinda want to make them smarter, i get it. They are still dumb as fuck, tbh - shooting into the ground on each staircase, hitting environment, when the mob is "behind a not destructible object" - even if the mob is standing right next to it.

(Edited 8 months, 1 week ago)

Created: 8 months, 1 week ago

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