Archers and Golems not attacking spawners

Archers and Golems never directly attack Veins of Astaroth or the cristal-like thingy.
You have to place it kind of in between two groups of your summons and hope for the best.

Side note: if a Tainted Primordial Armor falls into it's 'crumpled state' they stop attacking too.
This maybe intentional?

See my recording: https://youtu.be/QFZmDlJ8sx0

Replies: 3

Created: 1 week, 5 days ago

Category: Bugs & Issues

I've started playing with summons lately, and they show weird behaviour in some situations compared to other ARPG-summons :)

They like to shoot walls, really like it.
Pathfinding and LoS checks seem to be limited.

For small enemies they can turn into "Storm Troppers", and miss 100%.

Sometimes, when an enemy stands right in front of one summon, they also miss 100%.

Created: 1 week, 5 days ago

Archers going offroad: https://youtu.be/yb40oSe6930

Also: pls set walls transparent earlier :(

Created: 1 week, 5 days ago

Hi there! Thank you for all the feedback and evidence, really appreciate it.

In regards to the first point, that's a known issue. It's because they don't count as mobs for targeting purposes and so the summons don't recognise them as applicable targets. We hope to have that changed soon! I'll pass on your other feedback :)

Created: 1 week, 5 days ago

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