Feedback on Threat

First of all....LOVE THIS GAME!

Despite the years of development and the constant revisions, Wolcen has shaped up to be a bold future for the ARPG industry. It actually LOOKS good. Most ARPGs sacrifice in the graphics category and attempt to make up for it in the loot category. Wolcen lives up to both. I'm so looking forward to release!

That being said, I have a few suggestions pertaining to the overall gameplay that is typically referred to as 'aggro' or 'threat'.

Sovereign Shout being threat-based is good, but I think it should be a choice. There should be a threat-incorporated modifier, probably range, that has the 'threat add' built in. On top of that, there should be more skills that have the 'threat-add' mechanic. Especially the AoE version of the 'pull' skill Searing Chain.

Also, while we're at it, the AoE version should be extended if you choose the 'extended' mod. As of now, its only the front-facing chain that's extended.

More suggestions/feedback to come....but keep up the good work. This game will be addictive, no doubt.

Replies: 3

Created: 2 years, 11 months ago

Category: Feedback & Suggestions

Thank you for your feedback Redscope, I'm sharing that with the team :)

Created: 2 years, 11 months ago

[deleted]

Created: 2 years, 7 months ago

Thank you for your feedback Redscope, I'm sharing that with the team :)

Calistaen Original Comment

Hello! I was wondering if Threat could be addressed a bit more. I am trying to play like a raid's tank, but can't seem to generate enough Threat to pull the aggro off of my friend. His Livor Mortis summon seems to do a better job than me, so I was wondering if more Threat could be added to the skill modifiers that grant it or somehow tweek the block passive nodes to grant threat as well. Thanks for your support, and keep up the good work!

Created: 2 years, 7 months ago

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