Skill modifiers should provide more detail info

---General skills---
- There are many modifiers which need detail but with blank.
ex) [Thunderstrike] "Law Manifest in Lightning" chance for lightning to strike from the sky on damaged targets
(How much chance? damage percentage of the lightning?)
[Plagueburst] "Vitiation" increases explosion damage for each ailment stack a monster has
(damage percentage for each tack?)
[Livor Mortis] "Generational Grief" A portion of the damage received by you is transmitted to the summon
(how much percentage of damage will be transmitted?)
"Thundercracking Punisher"

  • some modifiers shows enough information but so many others are not.
    ex) Increasing Critical Chance -> +40% Critical chance score (Enough info)
    [Anvil's woe] "The Axhammer" Increases attack speed, reduces damage -> -70% weapon damage.
    (percentage of increasing attack speed?)
    [Livor Mortis] "Thundercracking Punisher" and "Ravenous Reach"
    (any change for the amount of damage or Attack speed from basic version of Livor Mortis? What would exact effect for protective shield? damage percentage of leaping attack?)

---Summoning skills---
- what I can see about summon's stat in skill details in Active skills tab is few: max summons and summon health
(we need attack speed, damage, Ailment chance rate, critical chance rate, survivability, resistance etc.)

  • It is not able to see any change in Skill details when player changes skill modifiers.
    ex) If I select increasing health modifier in [Livor Mortis], I can't see any changed number in Skill details list which is right next to skill modifiers.

Replies: 6

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

EXACTLY! When i play my summoner i dont know if the nodes i put into them like bonus health or damage even do anything so I basically cross my fingers and hope they actually do something :(

Created: 4 years, 1 month ago

I think overall this game needs more info on skills, modifiers & passive.

Created: 4 years, 1 month ago

But its more important to nerf the living fucing outta builds instead. I thought giving ACTUAL information on skill, passives and spells would have top priority along with bugs, glitches, connection issues.

Created: 4 years, 1 month ago

https://wolcendb.erosson.org/skill

[Thunderstrike] "Law Manifest in Lightning" - 25% chance
[Plagueburst] "Vitiation" - 10% per stack
[Livor Mortis] "Generational Grief" - this one is indeed ???
[Livor Mortis] "Thundercracking Punisher" - no idea what's unclear about this one.
[Livor Mortis] "Ravenous Reach" - no idea what's unclear about this one.
[Anvil's woe] "The Axhammer" - +150% attack speed score

Created: 4 years, 1 month ago

https://wolcendb.erosson.org/skill

[Thunderstrike] "Law Manifest in Lightning" - 25% chance
[Plagueburst] "Vitiation" - 10% per stack
[Livor Mortis] "Generational Grief" - this one is indeed ???
[Livor Mortis] "Thundercracking Punisher" - no idea what's unclear about this one.
[Livor Mortis] "Ravenous Reach" - no idea what's unclear about this one.
[Anvil's woe] "The Axhammer" - +150% attack speed score

hajutze Original Comment

Cool! Thanks for the information!
Many players would be gald to see that information 'in the game' not outside of it.

What I meant for Livor Mortis is:
As we can't see any detail stats of the summon except health, I wonder how basic stats of the summon will be changed if I change the summon's type through the two modifiers that I mentioned.

Basic type(toxic) is a tank with taunt, shadow type is a attack focused warrior with leaping attack, and thunder type is a mage supporter with protective shield. In the information box of each modifier, it only mentions that health of the summons will be changed. It doesn't make any sense if the modifier only changes it. We don't expect a big tank and dual blades warrior have same attack ability or survivability.

I am not sure what the protective shield does yet. I don't play as a summoner anymore so haven't tested the skill much. I guess it blocks weak projectiles (bcz it didn't work to boss's projectile). Whatever it does, at least brief explanation about it should be in the modifier info box too.

Created: 4 years, 1 month ago

But its more important to nerf the living fucing outta builds instead. I thought giving ACTUAL information on skill, passives and spells would have top priority along with bugs, glitches, connection issues.

Hyrianeth Original Comment

well, when the undisclosed numbers on one of those skill runes essentially amounts to "deals 4200% more damage" and everyone is using it to trivialise the highest content in the game, rendering every other skill useless in comparison, it probably is a good idea to address that issue asap.

Created: 4 years, 1 month ago

Your email is not verified, resend your confirmation email from your profile page.