Skills going forward

Hello all. I have been actively theory crafting to find news builds, flaws with the game, or things that could be done to improve it. What I wish to share will cover range, melee, and spells. I will start with what should be changed then go in to melee. Range and spells after

As of right now I think a portion of the issue with skills is that you are limited in how to upgrade. Most damage conversions cost 3 points. Most players only see 10 upgrade slots total. In my opinion, a conversion should be free or more skills/spells added (specialized skills/spells). It should allow you to get what you need for your build and quickly

Example: Wrath has a conversion to Sacred damage which works with Dawn's Pious Striker sometimes (not working 100%). Problem is that you fall behind Anvil's Woe in damage making it not viable (at high level expedition)

Melee is the highest scaling and highest damage at the moment (like most games). The issue is that it is a much higher scale than range or spells. While I wish to suggest Single Target skills, I know that it would be too strong if added. If that does get fixed though, Melee is lacking in single target skills

Anvil's Woe can technically be considered single target but, it doesn't work 100% of the time. There is times where the damage does not register despite clicking on an enemy. Even if that were fixed, I am thinking Single Target as in a skill that only damages one enemy at a time. Here is some examples of what I mean for melee:

Anathea's Will: Costs Willpower. Does a lot of Sacred Damage to a single target. Has an upgrade rune to increase the regeneration rate of allies by 50%

Anathea's Might: Costs Rage. Same idea but, this time it has a rune to increase the attack damage of allies by X

My reason for suggesting skills like this in the future, is because of how the game works. Furious Appetite should not generate willpower but, it does. This forces all melee, and some range builds to spam Rage Potions at end game. I think it isn't a good design to force a build to a specific passive as well

One other thing I would like to see is "cleave" skills. Skills that attack in a small cone but, do more damage than the 360 degree skills (Bladestorm, and Bleeding Age)

As for Range.. It scales better than spells but, not as good as Melee. One idea I have to solve this, is add Repeater Crossbows or Rifles to the game. It will have a slower attack speed than the bow but, higher damage. It would also be good to add single target skills that are fast. Havoc Orb seems to be the only single target skill that is effective at this time (costs a lot of rage and is a slow projectile though). Gunslinger's Mark does a lot of damage too but, it requires a lot of clicking before that can happen. Example of what I think would be better:

Precise Shot: Costs Willpower. Increases Critical Strike Chance for each remaining pierce

Power Shot: Costs Rage. Increases Critical Damage for each remaining pierce

I have to do some more math and thinking however.. I will share one other idea I have. Increase the base damage of all range, and change the passive that says it fires two projectiles to +pierce. That should get the scaling damage up

Lastly is Spells. There is a lot of interesting spells like Infinity Blades but, the damage is so far behind that it is not worth it. At best, it is used as a Resource Generator or added damage to a stack of AOE spells. To make matters worse, there is not a way to avoid generating rage. Like melee, it involves Willpower Potion spam. Similar ideas as above..

Gates of Time: Costs Willpower. Summons a quick beam of Aether damage that does a lot of damage to a single target

Baaphteth's Rage: Costs Rage. Summons a quick beam of Fire damage

Another thing that would help, is either increase the base damage of spells, or let them scale off of the staff. I will let people who know more than I figure out which is best

For now, this is the most I have. Thoughts?

Replies: 7

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

One of the main issues with warriors is that they haven't thought the 2 handed weapons through. +25% damage, -25% attack speed. Skills aren't affected by attack speed. Have you seen a warrior not spam skills? I haven't. The -25% attack speed is totally negated. They have a buff, the stupidly overpowered bleeding edge with no cooldown, They get rewarded with +damage for being tanky, wow. They literally have everything: damage, god mode, mobility and endless rage with a few passives and rage potions. No need to use basic attack EVER!

Archers: I totally agree on the lack of a powerful but spammable single target skill. It's absolutely mandatory to have one. A buffing skill similar to Warcry would also be welcome. I wouldn't mind a pet skill either.

Created: 4 years, 2 months ago

One of the main issues with warriors is that they haven't thought the 2 handed weapons through. +25% damage, -25% attack speed. Skills aren't affected by attack speed. Have you seen a warrior not spam skills? I haven't. The -25% attack speed is totally negated. They have a buff, the stupidly overpowered bleeding edge with no cooldown, They get rewarded with +damage for being tanky, wow. They literally have everything: damage, god mode, mobility and endless rage with a few passives and rage potions. No need to use basic attack EVER!

Archers: I totally agree on the lack of a powerful but spammable single target skill. It's absolutely mandatory to have one. A buffing skill similar to Warcry would also be welcome. I wouldn't mind a pet skill either.

dukefx Original Comment

At some point Bleeding Edge will get nerfed. If there was more skills that offer better damage for a particular scenario, then there should be room to change Bleeding Edge or the broken skills

Buffs would be awesome that is why I thought of the two warrior skills (the Anathea ones). Eos grouping is in a perfect position to add a support function to a build. It needs a little work though

In this post I gave an example of a change: https://wolcengame.com/forum/feedback-suggestions
< It was here I was suggesting to change Unflagging Prayer to a passive that generates willpower and rage at the same time. Famed Return would be changed to a skill that lets you cast Sacred Spells while wielding one or two-handed melee. After some thought, I decided it could be applied to Range as well

That would allow a melee or ranged person to be a healer

Skills that cause buffs would add to that

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

One of the main issues with warriors is that they haven't thought the 2 handed weapons through. +25% damage, -25% attack speed. Skills aren't affected by attack speed. Have you seen a warrior not spam skills? I haven't. The -25% attack speed is totally negated. They have a buff, the stupidly overpowered bleeding edge with no cooldown, They get rewarded with +damage for being tanky, wow. They literally have everything: damage, god mode, mobility and endless rage with a few passives and rage potions. No need to use basic attack EVER!

Archers: I totally agree on the lack of a powerful but spammable single target skill. It's absolutely mandatory to have one. A buffing skill similar to Warcry would also be welcome. I wouldn't mind a pet skill either.

dukefx Original Comment

Cleared a lvl 75+ expedition with just one mod? A penumbral lurker will sh*t on you, no matter how tanky, how much HP or resist you have. Also, bleeding edge is almost useless against them. God mode?...far from it. The exoskeleton elites will just 1 hit you, no matter if you have juggernaut or blood for blood on you :) Infinite rage? Once again, non existent. I use wings of Ishmir for mobility. All in all, after lvl 70+, bleeding edge becomes rather useless and I tend to use Wrath of Baaphet for CC and a small rage generation. It's also useless against the elites who have the regeneration affix. I wouldn't mind if they gave bleeding edge a small CD but add DOT bleeding that actually does damage, I would rather dodge/roll a few times instead of getting 1 hit :)

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Using bleeding edge and having a proper build that can actually utilize it are two different things. I've seen videos and I've seen it first hand what they can do. A friend of mine has a bleeding edge build and can clear dungeons about 3 times faster than I can with my glass cannon archer. We've done 104 with 4 mods at level 70 and 72. Lurkers are a piece of cake even for my ridiculous 30k HP. It's not like that they'd have a reflecting shield.

Created: 4 years, 2 months ago

Cleared a lvl 75+ expedition with just one mod? A penumbral lurker will sh*t on you, no matter how tanky, how much HP or resist you have. Also, bleeding edge is almost useless against them. God mode?...far from it. The exoskeleton elites will just 1 hit you, no matter if you have juggernaut or blood for blood on you :) Infinite rage? Once again, non existent. I use wings of Ishmir for mobility. All in all, after lvl 70+, bleeding edge becomes rather useless and I tend to use Wrath of Baaphet for CC and a small rage generation. It's also useless against the elites who have the regeneration affix. I wouldn't mind if they gave bleeding edge a small CD but add DOT bleeding that actually does damage, I would rather dodge/roll a few times instead of getting 1 hit :)

hypogramos Original Comment

Yeah, Bleeding Edge is useless to the point where every goddam build out there uses it to clear lvl 110+ expeditions.

Created: 4 years, 2 months ago

You are right about melee scaling. Since most people just spam skill and rage potion, attack speed or agility become useless . A lot of skils definitely need some improvement. Like most of the QOL rune like Gunslinger's last rune (fire all shots whenever using the skill) or turret's auto target rune should just be included in the base skill. I'm sure there's a lot of build to explore if the passive tree isn't a mess and a lot of major nodes don't work. Like, 5/7 game changing nodes that I need for my build don't work yet I'm still be able to reach 145+ without Bleeding Edge or Plagueburst with 22k hp no problem. So before adjusting any skill they just gotta fix the passive tree first.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

I failed to notice all the replies. I watch a Streamer who is racing to get to 90 live. His build is Bleeding Edge. I saw one critical hit for over 1 billion before. People who think that it is not broken, clearly has not seen it at the full potential

Yes and that is the problem with the game.. There is a lot of things not working, or need a re-design. Everything should have a value of some sort (some more than others). A good game design would only have two or three things that are useless. Wolcen has more than that

I agree the passive tree needs to be fixed and changed. However, they should be considering new skills as they go together. Example: If my thoughts on how to change Unflagging Prayer are taken seriously, then that would give more paths to follow (for melee or range design)

Another example: I was recently thinking that you could change the order. Change Unflagging Prayer so that 1H or 2H can cast Sacred Spells. It could have a larger bonus once Bane of Tyranny and Brutal Imposition gets changed. Those passives should affect Attack Damage not all damage. That would make it possible for Unflagging Prayer to look like this "When wielding a 1H or 2H, you may cast Sacred Spells. If you are wielding 1H, increase the healing of spells, and damage of Sacred spells (less of a bonus than 2H). If you are wielding 2H, increase the damage of spells. Convert half of physical damage to Sacred" (or something like that)

Then the node behind it could be the willpower and Rage regeneration I mentioned

That is only an example. I am sure someone who is a better theory crafter than I will find a way to make things better

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

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