Skills going forward
Hello all. I have been actively theory crafting to find news builds, flaws with the game, or things that could be done to improve it. What I wish to share will cover range, melee, and spells. I will start with what should be changed then go in to melee. Range and spells after
As of right now I think a portion of the issue with skills is that you are limited in how to upgrade. Most damage conversions cost 3 points. Most players only see 10 upgrade slots total. In my opinion, a conversion should be free or more skills/spells added (specialized skills/spells). It should allow you to get what you need for your build and quickly
Example: Wrath has a conversion to Sacred damage which works with Dawn's Pious Striker sometimes (not working 100%). Problem is that you fall behind Anvil's Woe in damage making it not viable (at high level expedition)
Melee is the highest scaling and highest damage at the moment (like most games). The issue is that it is a much higher scale than range or spells. While I wish to suggest Single Target skills, I know that it would be too strong if added. If that does get fixed though, Melee is lacking in single target skills
Anvil's Woe can technically be considered single target but, it doesn't work 100% of the time. There is times where the damage does not register despite clicking on an enemy. Even if that were fixed, I am thinking Single Target as in a skill that only damages one enemy at a time. Here is some examples of what I mean for melee:
Anathea's Will: Costs Willpower. Does a lot of Sacred Damage to a single target. Has an upgrade rune to increase the regeneration rate of allies by 50%
Anathea's Might: Costs Rage. Same idea but, this time it has a rune to increase the attack damage of allies by X
My reason for suggesting skills like this in the future, is because of how the game works. Furious Appetite should not generate willpower but, it does. This forces all melee, and some range builds to spam Rage Potions at end game. I think it isn't a good design to force a build to a specific passive as well
One other thing I would like to see is "cleave" skills. Skills that attack in a small cone but, do more damage than the 360 degree skills (Bladestorm, and Bleeding Age)
As for Range.. It scales better than spells but, not as good as Melee. One idea I have to solve this, is add Repeater Crossbows or Rifles to the game. It will have a slower attack speed than the bow but, higher damage. It would also be good to add single target skills that are fast. Havoc Orb seems to be the only single target skill that is effective at this time (costs a lot of rage and is a slow projectile though). Gunslinger's Mark does a lot of damage too but, it requires a lot of clicking before that can happen. Example of what I think would be better:
Precise Shot: Costs Willpower. Increases Critical Strike Chance for each remaining pierce
Power Shot: Costs Rage. Increases Critical Damage for each remaining pierce
I have to do some more math and thinking however.. I will share one other idea I have. Increase the base damage of all range, and change the passive that says it fires two projectiles to +pierce. That should get the scaling damage up
Lastly is Spells. There is a lot of interesting spells like Infinity Blades but, the damage is so far behind that it is not worth it. At best, it is used as a Resource Generator or added damage to a stack of AOE spells. To make matters worse, there is not a way to avoid generating rage. Like melee, it involves Willpower Potion spam. Similar ideas as above..
Gates of Time: Costs Willpower. Summons a quick beam of Aether damage that does a lot of damage to a single target
Baaphteth's Rage: Costs Rage. Summons a quick beam of Fire damage
Another thing that would help, is either increase the base damage of spells, or let them scale off of the staff. I will let people who know more than I figure out which is best
For now, this is the most I have. Thoughts?
Replies: 7
Created: 4 years, 2 months ago
Category: Feedback & Suggestions