Summons

From a QA (myself) to Wolcen.. Summons changes needed:
1- Free to control (currently when engaged, they won't disengage if player orders so until mob dies) - its a pain to pursue Wealth Omens like this
2- As they are tagged as "spell" they shall benefit from spells passives
3- Display damage summons do
4- Sometimes they will stand still even with mobs near. Player needs to walk to make them engage in battle
5- Make summon's health bar green, blue.. anything different from red

Bug: Summons dont hit "The Lambach" (the vertical vermin that spawns others).

Replies: 8

Created: 2 years, 6 months ago

Category: Feedback & Suggestions

They dont hit also the crystal that spawn mobs or tainted primordial armors (once that they are lying on the ground waiting to revive).
we need also a counter about type and number of summons^^
....and we need to know how many stack of ailment they apply

(Edited 2 years, 6 months ago)

Created: 2 years, 6 months ago

They dont hit also the crystal that spawn mobs or tainted primordial armors (once that they are lying on the ground waiting to revive).
we need also a counter about type and number of summons^^
....and we need to know how many stack of ailment they apply

BabaYaga Original Comment

Yeah. I would also like a confirmation if they benefit from Material Damage +% (as they are physical and toxic)

Created: 2 years, 6 months ago

for what i understand they benefit only from the raw-% spell damage on the staff and of course the summons damage increase with their lvl.
till now i dont find any other way to raise their damage XD,
suggestions are appreciated ^^

Created: 2 years, 6 months ago

It would be also worthy knowing whether they can apply ailments such as poison (by switching them to physical to toxic)

Created: 2 years, 6 months ago

I'm being repetitive but.. Summoners builds works OK for everything but mobs that spawns other mobs. Hell, it taks ETERNITY to kill the summoners. You have to go back and forth so the summons understand you want to focus on the summoners.

Created: 2 years, 6 months ago

you're completely right, the AI of the summons must be improved a bit ....
do you know if the summoner shoulders work properly? i mean the "Feast of Cankers"
.....I also hope that in the future they can add one unique staff with a power dedicated to our favorite class....^^

(Edited 2 years, 6 months ago)

Created: 2 years, 6 months ago

you're completely right, the AI of the summons must be improved a bit ....
do you know if the summoner shoulders work properly? i mean the "Feast of Cankers"
.....I also hope that in the future they can add one unique staff with a power dedicated to our favorite class....^^

BabaYaga Original Comment

Never had the chance to get those :(

Created: 2 years, 6 months ago

you're completely right, the AI of the summons must be improved a bit ....
do you know if the summoner shoulders work properly? i mean the "Feast of Cankers"
.....I also hope that in the future they can add one unique staff with a power dedicated to our favorite class....^^

BabaYaga Original Comment

I managed to get one Feast of Cankers and I see the Health of summons did get reduced. Not an absurd change (visually) to damage though. (got a +39/-39 one)

Btw, reducing ~40% of summons HP IMO is a bit exagerated.

(Edited 2 years, 6 months ago)

Created: 2 years, 6 months ago

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