



A multitude of problems.
- Powerful, tough, and fast shouldn't be in the game. maybe fast by itself. Powerful just makes anything they do one shot, and tough makes them a bullet sponge. GOD HELP YOU IF YOU GET TWO OF THESE ON A DUNGEON BOSS.
- Aurora knight is broken behind belief. This enemy is the most likely to burn through all of my lives, especially as the boss, since he can summon hierophant that heal him. He lays more lasting effects, his balls and cone thing(which one shots you a lot if you are close enough while there is no telegraph), and his holy lightning circle when he does a d3 crusader. He also has an invincibility tied to the big circular explosion that regularly one shot, which, while I can dodge, fucks me over. During this, I can focus on his healing Summons to try and stop his healing, then have to deal with the massive ring that hard to dodge because of its depth. I can focus on him, but even if I stun him out, he gets healed by the summons.
- The republic robot is almost as bad, because he's not even stuck in an animation while he generates my daily scheduled bullet hell, and if he generated near him, then I cant go near without wasting at least one of my lives. His 4 direction blast also routes sometimes during the telegraph, so I get hit even if I react well.
- the general problem is the less-than-a-second telegraphs that a lot of these bosses have. Even when playing a rogue, I'll die if I get CCed once, and I'll run out of dodges when playing a warrfor or mage.
Replies: 2
Created: 3 years, 5 months ago
Category: Feedback & Suggestions