Lambach Stage 2
As a tank build with not a load of damage/mobility, this fight is cancer. I'm a casual ARPG player, i usually complete the story once or twice and don't touch the game until more comes out. This stage, is awful, I've experienced being able to melee lambach's body one attempt, and not be able to hit her other than her outer 2 hands the next. I've tried this fight 25+ times, I can reliably get her to around 150k (270K base) and then she just starts dropping bombs in the green 'safety' circle, and more enemies, I've gone through multiple renditions of my build/skills, it's not working. Meanwhile, 2 friends who went for ranger/mage builds had no issues whatsoever fighting her. Just dps the f--k out of her and go along in their story. Was this tested at all? Or did the Devs just assume everyone would to go full dps and just whale on her for 2 minutes and win? I've gone in with 2-handed and sword/shield builds, it's not a fun fight, period. It feels really badly designed and abusive for the sake of being abusive, if I wanted to play Dark Souls I'd go play Dark Souls.
From the standpoint of someone who has a limited amount of time to play games in a day, the game is fun, but this fight makes me not want to play at all. It feels like a waste of time, why would I waste time not getting anywhere after hitting the same wall for 4 hours and making no progress? I've tried adapting my current build to the fight multiple times, it hasn't made a difference. If the way I generally tend to play ARPG's isn't viable in THE BASE STORY of Wolcen why should I play? I understand that endgame content to be hard af, but the first run of the story and casual players are expected to be perfectly statted and built for the lambach fight? NOTHING in the story was remotely this difficult until this point.
To recap, I've watched/read guides on this fight, adapted my build, tried different approaches, it hasn't worked as a tank build. The boss hitboxes seem very inconsistent/buggy, and it's designed to be obscenely oppressive and annoying from the ground up. It's a badly designed fight that blatantly favors DPS/mobility over survivability and toughness, alienating an entire playstyle and casual players who didn't think about/make a character build from the beginning.
Side note: does the game feel like it has an insane amount of input lag even in offline mode? I've got a pretty beefy pc (Ryzen 1700x 3.7ghz, gtx1080, 32gbs ram etc.) and it feels like my character executes inputs waaaaay after i've pressed the key.
Replies: 10
Created: 4 years, 2 months ago
Category: Feedback & Suggestions