Republic faction is too annoying.

At least for a melee. Talking about this from a perspective of 161 - 187 expeditions.

Justicar of the Republic elite mob (and boss) is just annoying. He does almost no damage, but staggers us / immunes himself for 80% of the fight. The fight with him is a very long and very slow running around him just to make 5-6 attacks and being CCed for 2-3 seconds and not being able to damage him for 7-10 seconds straight.

Purifier Veterans knockback melee targets, recover from which takes up to one second. It disorients and frustrates.

Mortalbeasts also do a knockback. Slightly better tho then previous two guys, because it's avoidable (prev 2 are not), but CD on this is around 10 seconds. Have fun killing three of them standing in a triangle. Oh, and this double knockback is awesome. Why wasn't it on the release and appeared only in 1.0.4 or so?

Passified Aurora Knight has the ground sacred damage attack that slowly travels from him to his target and it's hitbox is unrecognisable, but i can say that it is way bigger then the yellow voidzone itself.

And all of this is with Juggernaut Sound Body rune not working. Devs should never take too much of a chatacter control from players' hands.

The other factions are not that much frustraiting. Yeah, cultists have meat golems that also do a knockback, but that's the onle and only mob in whole faction. Yeah, creatures are scattered and you have to kill trillions of them to get to the boss, but that is not that bad also.

Even the Yoldinai (or Yormundurt (or Yogurt, i dont remember what his name is)) flying demon is not so bad, because you can avoid almost all of his mechanics.

Replies: 4

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

Aurora knight belong to Brotherhood of dawn faction I believe. For the Justicar, he always aims his shield toward the player. He also has the ability to track invisible target and that's something he shouldn't have . You can still damage him from behind, but need a decoy or something as a distraction.

Created: 4 years, 1 month ago

As far as i know, only one ghost taunts enemies, the one from the Evasion skill. Yes, with this rune it is slightly better, but for everyone who arent using it, welp, be prepared to spend 2, or even more, additional minutes on this boss.

Created: 4 years, 1 month ago

As far as i know, only one ghost taunts enemies, the one from the Evasion skill. Yes, with this rune it is slightly better, but for everyone who arent using it, welp, be prepared to spend 2, or even more, additional minutes on this boss.

Mafusail Original Comment

Tank golem taunts the boss, me butt-kick him! :)

But yeah, i understand the frustration and will probably dislike him on the melee character, haven't encountered him with that one yet!

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

I just want say that I agree on the double knockbacks... whoever thought it was a good idea to make a double animation when receiving a knockback should not be in game design. I can take the length of being immobilized but it straight up sucks being knocked 2 times in single knockback.

Created: 4 years, 1 month ago

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