so, u have 60% phys resist, this converts into +6% phys dmg, every mod of +% material dmg, +% dmg, and +% phys dmg is already affecting your base dmg, so that 6% is added to the other percentages, lets say u have a total of +50% phys dmg, that +6% will turn into a +3% if im correct.
This system is good and bad, is good because it doesnt allow crazy dmg builds that deal billions of DPS, but is bad because is badly explained in the game and its pretty counterintuitive, same happens to the stat system itself, the fact that no matter what build u use u have to use ferocity as main stat is extremely counterintuitive