List of bugged passives
What I uncovered so far:
1) Static Transferal (Alastor) - Points are correctly displayed, when I use a skill points are consumed, but it doesnt increase damage. Tried with many skills, it just doesnt do anything.
2) Hungry Stalactite (White arrow) - Doesnt work for Pistol and Shield combo. Now this is probably intentional as +120% dmg would be way to much, but the skill needs to clearly state that. It says it works for projectiles, P&S is projectile. Btw better than to disable it completely, how about to make it "for pistol and shield dmg is increased by 15% per penetration left instead of 30%" :) ?
3) Sparking Dark (Alastor) - Points correctly displayed on the screen, if I use a skill it consumes 4 points (out of 100) and doesnt increase dmg in any way. I have permanently +100 points, this doesnt work.
4) One simple shot (Deathgazer Railgun) - This passive "reduces damage, but increases critical damage". What it does in reality is that it only reduces damage. Im betting thats a math issue. Crit damage is calculated from the skill base damage (obviously). If you decrease base skill damage too much, then no matter the increase in critical damage, the result will be still too low number, a.k.a +999999% dmg out of 0 is still zero. Math needs to be redone.
5) Free respec - until passives are fixed, respec should be free. Im respecing passive tree almost exclusively to avoid bugged skills, not to correct my mistakes. Defeats the purpose.
6) Dodge - baseline dodge is 0. There are passives increasing dodge by x%. + x% out of 0 is 0... Baseline Dodge should be part of Agility (weapon speed is btw very underwhelming stat in comparison to crit hit or ailment chance, so adding dodge to Agi would make it more competitive against wisdom and ferocity)
Bonus - Deathgazer Railgun
Its an active but I wont spam threads. Very underpowered. The max charge of this skill should be the most powerful hit in the game, without a doubt. If you spend 4 seconds sitting and charging then damn you should be rewarded. You are not, its just weak. Weaker than Galvaanir, weaker than Bleeding edge... It needs to have +200% base damage and +200% per charge. Currently it sits on +150% base damage and then +50%(?) per charge? Not good.
Happy patching team! :)
Replies: 11
Created: 4 years, 2 months ago
Category: Feedback & Suggestions