Passive tree question - This doesn't seem very balanced
Why does it seem like the passive tree doesn't make much sense. I'm a ranger and I want to go for projectile damage but when I click Refined Sentinel node it has Melee Damage + Ranged Projectile Damage? Who would want to have melee damage if they are going ranged? So basically I can use half of this node instead of the full node? Can someone help me understand this.
It seems like the bottom melee nodes are more balanced than the ranged nodes.
Soldier red nodes say:
Increased Critical Hit Damage - both melee build & ranger build
Increased melee weapon damage - melee build
Sentinel nodes say:
Increased Melee weapon damage - melee build
Increased Projectile Damage - ranged build
So melee builds can used all of their node powers but sentinel/ranger builds can use half of the nodes power?
This doesn't seem very balanced to me.
Replies: 2
Created: 4 years, 2 months ago
Category: Feedback & Suggestions