[Question/Discussion] Ailment damage

So ive been playing an ailments build, and it seems to me that the only way to scale the dmg is through % ailment or specific ailment (such as poison dmg %).

Just by looking at the ailment dmg passive nodes, one can assume that flat damage (such as 5-14 rend dmg) doesnt actually contribute to the bleed damage at all, but only allows you to proc bleeding. This would lead me to believe things like % material dmg or % rend dmg wouldnt actually increase the bleed damage, unless bleed is counted as material dmg and not just rend. an example passive node would be the 30% more ailment dmg but 30% less direct dmg passive. If the direct dmg actually contributed to the ailment dmg then this node would literally do nothing. The opposite example, spell dmg and ailment dmg 12% would be double dipping nodes.
- on a phone atm so sorry for shit formating etc.

My question(s): can anyone confirm what ive said? Does material/occult/etc dmg actually increase their ailments dmg or is it just the direct types? Does direct dmg increase it at all? (if so how do half the ailment nodes make any sense)

Replies: 5

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I'm sitting here wondering the same thing. The flat damage has to apply somehow to the ailment right? Does anyone know what the base damage of an ailment is based on?

Created: 4 years, 2 months ago

I'm sitting here wondering the same thing. The flat damage has to apply somehow to the ailment right? Does anyone know what the base damage of an ailment is based on?

bsmarkks Original Comment

It's super hard to test on my high level character, I'll probably just have to make a new character and mess with a point at a time or something.

Created: 4 years, 2 months ago

share what you figure our :).

Created: 4 years, 2 months ago

The base is determined solely by your character level, and then increased only by the general ailment damage % you have + the ailment damage % you have for that specific ailment. No flat damage that I could find anywhere was added to ailment damage, nor did weapon damage or the damage of the type that inflicts the ailment make any difference. So for example +Material damage and +Rend damage do not affect Bleed in any way (other than determining what status ailment you inflict on Physical hits, based on which is your highest damage type), neither flat damage nor % damage.

Created: 4 years, 2 months ago

@abaddon if this is correct then I wonder how endgame itemization will feel.

Non-ailment builds can scale with weapon damage {attack only}, +flat dmg to {spells/attacks}, %dmg type, {attack/cast} speed, crit. Ailment builds would only be scaling at full value from %ailment dmg. atk/cast speed and %ailment chance have an upper limit in usefulness and limit each other as well. (Once you are able to reach max stacks quickly there is no more benefit to either stat; though it is difficult to know when that happens)

At least we can add more dimensions to itemization with Primordial Insight (major passive). It might be enough?

I am not complaining, just thinking out loud. I have not experienced high level gameplay yet. Time will tell.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

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