[Question/Discussion] Ailment damage
So ive been playing an ailments build, and it seems to me that the only way to scale the dmg is through % ailment or specific ailment (such as poison dmg %).
Just by looking at the ailment dmg passive nodes, one can assume that flat damage (such as 5-14 rend dmg) doesnt actually contribute to the bleed damage at all, but only allows you to proc bleeding. This would lead me to believe things like % material dmg or % rend dmg wouldnt actually increase the bleed damage, unless bleed is counted as material dmg and not just rend. an example passive node would be the 30% more ailment dmg but 30% less direct dmg passive. If the direct dmg actually contributed to the ailment dmg then this node would literally do nothing. The opposite example, spell dmg and ailment dmg 12% would be double dipping nodes.
- on a phone atm so sorry for shit formating etc.
My question(s): can anyone confirm what ive said? Does material/occult/etc dmg actually increase their ailments dmg or is it just the direct types? Does direct dmg increase it at all? (if so how do half the ailment nodes make any sense)
Replies: 5
Created: 4 years, 2 months ago
Category: Feedback & Suggestions