Spending full primordial affinity to just correct 1 point

Ok guys you need to reconsider the way how we can respec our passives. Sometimes we want to change the path we take in our passives, spending full amount of primordial to just move 1 or 2 points to different locations is really too much to ask for. You can determine a price for removing per 1 point of passive, this way it would be much easier for the players to make their builds. It's really a pain in the arse to reset the whole build for one or two point respec. Please consider this

Replies: 3

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I was just sending a raport to Wolcen dev team with that same issue, came up with a solution (i think).


Ability to respect 1 passive point (or more). Scaling with amount of points that have been respected on character eg. respect of 1st point cost 10 Primordial Affinity, every next point will cost 1,2 times more eg. 3 points cost 10+12+14,4 = 36,4 PA - 37 rundig up to higher number, 10 points cost 432,5554409472‬ - 433 PA rounding up to higher number.
That's just example, but i think that You get what I mean.

Created: 4 years, 2 months ago

I was just sending a raport to Wolcen dev team with that same issue, came up with a solution (i think).


Ability to respect 1 passive point (or more). Scaling with amount of points that have been respected on character eg. respect of 1st point cost 10 Primordial Affinity, every next point will cost 1,2 times more eg. 3 points cost 10+12+14,4 = 36,4 PA - 37 rundig up to higher number, 10 points cost 432,5554409472‬ - 433 PA rounding up to higher number.
That's just example, but i think that You get what I mean.

k.duda0224 Original Comment

Totally agree, at least they can put some flat price or multiplied price like you mentioned. But to reset the whole build just to adjust 2 or 3 passives is really annoying and too expensive the higher you climb the level. And the eneract's don't drop around like flies. The way it is, its just a downer and honestly I don't even want to play anymore after a while in this state.

Created: 4 years, 2 months ago

i played offline, if ur not partying with friends i dont really see the point in playing this game online, its not like its a league based secure economy trade focused game anyway. when i realised the state the game was in and that my build actually had passive nodes that didnt even work, and i had to reset my entire tree to test taking out nodes one by one to test if they worked?.... yeah, I just went into the save file and gave myself 900,000 affinity and gold. feeling like i had to grind wealth to beta test bugs in a game where you cant even respec a single point without ditching the entire tree for sure was gonna be a downer, to the point where i would have just given up playing.

so for me, im not even noticing the associated costs any more, and its STILL a frustrating system purely based on having to refit every node. im playing multiple characters in endgame, sometimes ill swap to a char, look at its tree, see an adjustment i want to make and i have to screenshot the existing tree and call it up on my second monitor because i want to move literally 1 passive point and i dont have this entire tree as it currently is memorised.

heres another thing about the respec system that bothered me while im here. i played multiplayer with a friend, i put in 1 node and then changed my mind about what i wanted to do... couldnt respec it. the cost at level 2 to respec 1 passive was more than i could afford, i needed to find more skill things to vendor... ok... so i went out to farm more of them, by the time id found 1 of the many i needed i had levelled up again and the price went up, and then before i could afford that price i levelled again and it went up again.

but when i get to endgame i can pretty much run an expedition and find enough of them to respec, no problem. so at level 2, 3, 4 etc its almost impossible to respec the couple of points uve spent, but at level 60 its pretty easy to respec the entire thing? isnt that totally backwards? shouldnt the gave be more forgiving of people finding their feet early on who want to change maybe 2 points and then as it gets later in the game it becomes harder to change literally everything? hence giving more weight to your decisions over time?

but of course when theres no difference between refunding a single point and refunding all your points how can you make that work?




the current system doesnt feel right to me on a number of levels. unfortunately this sort of balance change, given the state of the game regarding people unable to play, people losing their stash, characters, crashing, items and passives not even functioning etc, i feel like were probably gonna be waiting a while to see this kind of thing changed. i have a char in the 60s, if i take my amulet off and put it back on i have 49,000 life, if i then take my gloves off and put them back on i have 50,000 life, if i then take my amulet back off and put it on again i go back down to 49,000 life... if i put my hat on first and then my chest my resists are around 65%, if i put on my chest first and my hat second theyre about 50%. thats why for now im balancing it myself by just editing my save file to be able to afford a full respec multiple times just to test if a single node even works, if this sort of issue is gonna effect your drive to play the game then just do what u got to do to get around it until the game is in a functioning state where they can address actual balance rather than firefighting completely broken code.

Created: 4 years, 2 months ago

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