Back the POE and waiting for D4

This last patch did it for me, I don't feel like playing anymore. I just don't get why game developers feel the need to nerf skills in a PVE game that isn't even competitive to begin with. Despite the vast amount of bugs, the graphics and game play are great. But if anything, these devs are just driving players away.

Replies: 5

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I really couldn't agree more. It's been wildly popular and here they come shooting themselves in the foot. People play games that are fun and rewarding, if they want to kill their own game, we can't stop them. At least we all have other choices.

Created: 4 years, 2 months ago

Sometimes I have to remind myself that I participate in a hobby that's filled with spoiled children. Did the big, bad Devs fix the Exploit you were using as a crutch because you lack basic gaming skills? Poor babies.

The reality of the situation is that balance issues happen. And every time they do, there's some hapless child out there who screams "OMG, why did they nerf this thing that clearly needed nerfing? Why didn't they just further destroy the balance of the game by buffing 8,000 other items and skills, instead of just just fixing one, obvious problem?"

I swear. The ignorance is mind-boggling. It's 2020, how is it that there are still people who think it's reasonable to expect developers to re-write millions of lines of code to rebalance a game around one broken skill, item, or ability? And then, of course, rebalance all the creatures and encounters so that they're challenging again, thus ending up with the same net result as nerfing the single item/ability would have had?

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

I don't get the idea of don't nerf this thing, buff other things instead. If one thing stand high above all the others, clearly it's the problem, not the rest of them.They can overlook one thing and make it overpowered when compared to the rest, but they can't make everything underpowered and that specific thing is the normal one. If you are at the developer standpoint, would you go and edit every single thing from skills, items to passives, or basically, the whole game just be cause of that one skill alone? That would lead to huge power creep that you have to scale everything to be come billions/ trillions hp 1000-10000x more higher than you just so that it wouldn't be to easy to play? That just lead to more balancing problems. Just look at Diablo 3 as example of that.

Created: 4 years, 2 months ago

I have over 80 hours played and leveled nearly every damage ability to level 60. Only a handful of abilities were able to comfortably clear 187 including boss kills. All I'm saying is at the end of the day it's a PVE game with no competitive mode. Allow players to customize and progress into end game with whatever build they want. This is how the developers want their game to be and that's fine. I'll just play something else, it's all good. No flame.

Created: 4 years, 2 months ago

Sometimes I have to remind myself that I participate in a hobby that's filled with spoiled children. Did the big, bad Devs fix the Exploit you were using as a crutch because you lack basic gaming skills? Poor babies.

The reality of the situation is that balance issues happen. And every time they do, there's some hapless child out there who screams "OMG, why did they nerf this thing that clearly needed nerfing? Why didn't they just further destroy the balance of the game by buffing 8,000 other items and skills, instead of just just fixing one, obvious problem?"

I swear. The ignorance is mind-boggling. It's 2020, how is it that there are still people who think it's reasonable to expect developers to re-write millions of lines of code to rebalance a game around one broken skill, item, or ability? And then, of course, rebalance all the creatures and encounters so that they're challenging again, thus ending up with the same net result as nerfing the single item/ability would have had?

nunstrike Original Comment

So, if the kids mess up at school, you would think, lets smash this problem and fix them right up and break their legs so they cant do it again. One problem one fix for all !!!!!
Or is it more reasonable to look at the problem internally, and fix it in a more reasonable way for everyone? ie: just wind the damage back on BE, no need to kill it or fix 8000 other things as you say?
And no I wasnt at 187, I had just reached 70 on BE as I run a second mage pistol/turret build which had reached a ceiling and was getting boring not being able to progress any more, funny that isnt it, heard a few like that?

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

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