Online and Offline Characters and How to Prevent Cheating From Ruining the On-line Experience

While I understand all the points others have made as to explain why the characters are separated, it would be nice if we could use our offline and online characters together. I understand the whole ability to edit and mod your character offline being an issue, but I've already beaten the game on my offline character and would like to be able to play on that character with all the cosmetics and gear I have acquired on them. A good solution to the character editing and 'modding' is by putting in a system that detects items and character stats that should not be acquirable normally to either be deleted, or, at the very least, unequippable in the on-line version of the game. I'm sure that there is a certain type of code or partner that Wolcen Studios could put into the game to help with the detection. Being as there is no indicator or notification to any newer players that they basically have to start all over, it would a nice little quality-of-life feature, or, at the very least, letting us know that characters are not transferable between online and offline modes. It would just be nice to allow us to use any of them in both modes, however have 'cheat detection' in place as to not ruin the online experience.

Replies: 3

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I only play as a online player. If the people who are playing in offline mode had all equipment and items bound to their character and zero trades, including buying/selling to NPCs whilst online, it would be best to try and avoid economy issues online. But then again if you are playing with another friend who is a pure online character and you play with your over powered offline character, you could end up BOOSTING online players making it unbalanced again, then I can see other players turning it into a online business to exploit power ups for 1hr for $10! Seen it in so many games.
Only alternative to allow offline characters online would be dedicated server option with offline characters only, again no buying/selling/trading possible. The problem I could see however, is people claiming to of lost stuff from going from offline to online mode and that causing a whole other issue.

Created: 4 years, 2 months ago

[deleted]

Created: 4 years, 2 months ago

I only play as a online player. If the people who are playing in offline mode had all equipment and items bound to their character and zero trades, including buying/selling to NPCs whilst online, it would be best to try and avoid economy issues online. But then again if you are playing with another friend who is a pure online character and you play with your over powered offline character, you could end up BOOSTING online players making it unbalanced again, then I can see other players turning it into a online business to exploit power ups for 1hr for $10! Seen it in so many games.
Only alternative to allow offline characters online would be dedicated server option with offline characters only, again no buying/selling/trading possible. The problem I could see however, is people claiming to of lost stuff from going from offline to online mode and that causing a whole other issue.

Barmcake Original Comment

All of those are good points, and I get what you're saying, but I don't know of any games that have community made 'services' like what you're referring to. What were the games you played where players actually did that? There isn't really anything you can do about boosting to begin with. People could just make an online character and their friend could just be starting the game. There is no way to be able to prevent that. The whole trading thing could be managed to not ruin the game by not making a trading board, but instead by making it on the official website like PoE or some other website, although PoE does have more items that are considered 'currency'. However, the whole trading post or board is a bad idea to begin with. Just ask any Diablo 3 player that played when the game came out. They trashed it because the prices for the items were being inflated due to one player selling items at prices no one could ever buy. That basically ruin the in-game economy. I understand the boosting argument, but there is nothing that can be done about that. Something like that is inevitable in games like these. They are bringing trading into the game, and I hope they do it right.

Created: 4 years, 2 months ago

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