Teaming is harder than Soloing!! There is one big problem!

I have been teaming with my brother and one thing we hate about teaming is that if we both die, we both don't get the option to resurrect. When I solo, I can resurrect 3 times. This is sooooo annoying. If I die during a Boss fight, my bro needs to run so far away so I can click Resurrect.

Please change this. Each player should still be able to resurrect.

Replies: 7

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

This is a good point that I have come across with friends as well. This is particularly true because when players die it is usually from a boss that stands over their dead corpse so you can't click on it. We also were thinking that you could: * Greatly extend or remove the countdown timer on being able to bring a player from being downed. * Actually be able to resurrect them if they die when you are out of combat. * Be able to bring back downed players at a distance (even a short one), so you don't have to stand in the same damage that killed them.

Created: 4 years, 1 month ago

actually its easier u just need a game knowledge, in party big advantage is that all the party aplies stacks to monsters and skills that has increased damage with aliments stacks have a huge benefit from it

for example i have crits solo 1.4.- 2 mln solo, and with second random player its 3 mln, and with second player who know how to apply aliments its 6.5 mln per crit.

So u basically can have 2/3/4 times more dmg in multiplayer.

Next ur goal is to figure out hove to build your character to stal alaive, u will need a lot oh health points, healing resistances, optionally block

Created: 4 years, 1 month ago

When your block and block chance is high , together with an high health and health regeneration you'll stay alive longer .
Maybe easy for me to say i don't have friends in game , so i play it always alone .

Created: 4 years, 1 month ago

This is a good point that I have come across with friends as well. This is particularly true because when players die it is usually from a boss that stands over their dead corpse so you can't click on it. We also were thinking that you could: * Greatly extend or remove the countdown timer on being able to bring a player from being downed. * Actually be able to resurrect them if they die when you are out of combat. * Be able to bring back downed players at a distance (even a short one), so you don't have to stand in the same damage that killed them.

Frat Original Comment

Exactly. Most deaths are caused by big Boss and it's extremely hard to stand there and click "ressurect" because if both die, it's game-over. That's what I am talking about.

Created: 4 years, 1 month ago

actually its easier u just need a game knowledge, in party big advantage is that all the party aplies stacks to monsters and skills that has increased damage with aliments stacks have a huge benefit from it

for example i have crits solo 1.4.- 2 mln solo, and with second random player its 3 mln, and with second player who know how to apply aliments its 6.5 mln per crit.

So u basically can have 2/3/4 times more dmg in multiplayer.

Next ur goal is to figure out hove to build your character to stal alaive, u will need a lot oh health points, healing resistances, optionally block

besty Original Comment

We are talking about Apples and Oranges. You are talking about a team should perform better than solo (not always). I am merely talking about the mechanics of not being able to Revive in a team situation because you have to stand still to click while a Boss may be hitting you.

Of course I know you can build your character stronger so you stay alive. That's not the point of this discussion. Obviously we all die at some points in the game. I just find soloing easier because I can revive myself 3 times.

Created: 4 years, 1 month ago

A successful game should always promote Teaming as that's how you prolong the teaming experience. There are many ways to punish dying but not completely "Game-Over". Each time you Revive, you take a Penalty of something, for example.

Running soooo far way so my brother can click Revive is not fun. It just takes more time and annoying. During Solo, you can revive 3 times without such interruptions. That's my point!!!

Created: 4 years, 1 month ago

u can ressurect ur friend when u transform in the apolacyptic form, and this ressurect system works perfectly fine as it is another element of strategy and i like it

Created: 4 years, 1 month ago

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