UI/UX & other Improvements *Updated*

I think there are some areas that are in need/could've some nice Quality of Life improvements. Some things just to help tidy the game up in certain areas. (Also, might just be me being picky)

Here is a list with areas in the UI/UX that could be improved.

Better Potion Charge Visibility

  • Being able to tell the difference between 24 Charges & 25 Charges is impossible.
    • If there are not enough available charges to use the potion once, then maybe have the colour of the potion darken. Maybe, also make the colour brighter when you do have enough charges to use the potion.

Windows Task-bar Icon

  • The Windows Task-bar icon for the game looks like it might be using a old icon.
    • Just me being picky. When you look in the Task Manager or at the game's executable they have the same icon, then the Task-bar icon is different.

Skill Modifier window

  • Search bar to filter skills more quickly.

    • I know there are icons for each category. But if the list for each category grows, having the ability to search instead of scrolling would be nice.
  • Inform the player on which level they will get a new Skill Modifier Point.

    • Now, when you know it's every 6 levels after level 5, that's not a huge issue, but the game needs to show information like that. Never hide information that doesn't need to be hidden, in my opinion.

Gate of fates

  • The search bar at the top right doesn't adjust its position accordingly for Ultra-wide.

    • Looks like it stays in a position for 16 x 9 aspect ratio, even though I'm at 2560 x 1080.
  • If possible show the Character stats/addition detail.

    • When making changes it would be nice to see the additional details, like the character sheet has, in the Gate of Fates.

City Builder Screen

  • Black Bars on the side when playing at a 2560 x 1080 resolution.

    • Looks ugly for those of us playing in Ultra-wide, in my opinion.*
  • Mouse over Tool-Tips for each section that provide quick information.

    • For example, you might be curious how many productions buildings you've made, and how many you have left.
      Now by
      mousing overing, a Tool-Tip pops up. This Tool-Tip could show an icon telling you how many buildings you've constructed.
      I can imagine this Tool-Tip could provide some other information as well. There is nothing more annoying that clicking on a section only to find out I've already constructed the only item there. I forget a lot.

Weird Text Scaling

  • Playing at a 2560 x 1080 resolution looks like it's causing some stretching with Text.
    • Just me being picky. Obvious when loads of damages numbers are showing.

Map

  • The Map has some weird enlarged transparent background behind it.

    • Very obvious and just looks like 21 x 9 aspect ratio hasn't been fully tested. Still fully usable, just an obvious visual slip up.
  • Map size is smaller compared to 1920 x 1080 when playing at 2560 x 1080.

    • Not a Huge deal, as I find the smaller map size nicer to look at. Though, compared to 1080p the map is not only smaller, but only in the top right of the screen instead of being centered.

Main Menu

  • Black Bars in the Main Menu when playing at a 2560 x 1080 resolution.
    • Just me being picky, again. Would be great if the Background could be rendered without the Black bars, and actually stretch to the edge of my monitor.

Cosmetic Interface

  • Panels are in a 16 x 9 position when playing at a 2560 x 1080 resolution.

    • Looks really cramped, and again, parts of the interface just forgetting about Ultra-wide and not being adjusted.
  • Too often is the mouse going from Right to Left and back again.

    • Feels like there is 1 too many panels, and in my opinion, better UI design could be pursued here. As going from Right to Left to select an Armour/weapon to then transmog it, and then go back again, just gets tiring.
  • Changing sections of a Armour piece to different colours are just squares.

    • No indication/Text of what section each square will be changing. Is the first square for the primary/largest section? I don't know because the UI/UX is poor, in my opinion.

Replies: 4

Created: 5 months ago

Category: Feedback & Suggestions

I'm also still waiting for this, which hasn't happen yet;

  • option to permanently show all loot on ground, I hate how it always auto hides after a few seconds/when you move away.. Have to hit 'alt' key way too often to keep item label text visible and still miss items quite frequently.. hitting alt for viewing items also gets in the way with all other imput/keystrokes during combat.

  • change text colour of dropped gems to something more colourful to better distinguish better from other drops mostly white items eg.

(Edited 4 months, 4 weeks ago)

Created: 4 months, 4 weeks ago

Definitely agree with those 2 points. The first especially, because if you have a loot filter set up, that will be shared between all characters. Which makes it very annoying very for early leveling, as you pretty much have to go through all the filter settings to them off one by one.

Created: 4 months, 4 weeks ago

Definitely agree with those 2 points. The first especially, because if you have a loot filter set up, that will be shared between all characters. Which makes it very annoying very for early leveling, as you pretty much have to go through all the filter settings to them off one by one.

Just_Saiyan Original Comment

I'll add, a button to apply the fillter to all objects. Currently, it is 1 by 1, kind of anoying, with the fact that is applied to all characters the same way ... I don't use anymore this wonderfull initiative :(

Created: 4 months, 3 weeks ago

New UX/UI idea.

  • Ability to level skills/Enneracts through the vendor by more than 1 level.

    • Would be very handy for when you want to level a skill from level 1 to level 60. Just means less clicks involved.

Created: 3 months, 2 weeks ago

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