Damage calculation bugged as hell?
So I was testing few things, for my build.Guess what, yeah bleeding edge build, anyway I was trying to find what nodes would bump my damage the most and used 1500 affinity to respec at lvl 60.
Skill : bleeding edge, weapon : physical + rend.Average Damage on tooltip before testing new nodes : 12 987
- +10% material attack +10% attack speed node : 13 048 (+0.47% dmg)
- +25 ferocity node : 13 125 (+0.6% dmg)
- Maniac slaughter node (+2% damage for each 100 rage points, with 1000 max rage) : 13 245 (+0.9%)
- +150 fury and willpower node : 13 266 (+0.15%)
- +10% attack damage node : 13 328 (+0.45%)
- +10% melee weapon node : 13 389 (+0.45%)
- +16% attack damage node : 13 488 (+0.74%)
Yep, for all these nodes my damage went up from 12 978 to 13 488, in a nutshell : less than +4%.
Also, the tooltip on bleeding edge only counts rend and toxic damage, at least that's what mine shows, so i tried the Blood Reaper node which reads : 50% physical damage converted to rend damage : my tooltip didn't change at all, but if I slot physical gems, or rend gems, both add the same amount of damage. What's the actual point of using points in anything than quality life nodes, or resistances if otherwise it bumps your overall damage by +4% (=same damage) ?
Side note : tested a helmet with +18% material damage :
- Without : 13 402
- With : 13 512 (+0.8%)
No big deal if you don't have material damage on gear I guess.
I don't know if this just applies to bleeding edge, if this skill is bugged as hell I forget to try on other skills at the same time.
TL;DR : wtf?
Replies: 8
Created: 4 years, 2 months ago
Category: Gameplay