Occultist sorcerer MELT THE EXPEDITIONS 157+
I've seen a lot of people are complaining about casters, they are saying spells are bad bla bla bla.
I would like to show you my build which brought me to Ascended expeditions.
https://share.wolcen.dev/s/WGIwqXFsnv
Here is passive tree and skills(left click on skill to see runes).
I've went for catalyst and 1h weapon.
This build focus on inflicting 4 ailments(burn, stasis, weakness and cursed).
Gear:
Helmet:
Heavy Base
Occult damage
Toughness or Ferocity(aim for 55%+ on spells)
Cooldown reduction
Shoulders
Bruiser Base
Occult damage
Toughness or Ferocity
Flat ress
Hands
Bruiser base
Willpower cost reduction
Occult damage
Toughness or Ferocity
Body Armour
Heavy base 600+ all ress
Cooldown reduction
Pants
Heavy base
Cooldown reduction
Occult damage
All ress/health
Rings
Flat dmg to spells
Health/Crit damage
Occult damage
Amulet
Flat damage to spells(aether/shadow/sacred)
Occult damage
All ress/health
Belt
Flat damage to spells(aether/shadow/sacred)
Occult damage
Catalyst
Flat damage to spells
Spell damage
Crit chance
Weapon
Crit hit damage
For stats Ferocity to have that 55% crit rest toughness
For accesories gems i've went for crit chance(35% spell critical chance score)
Catalyst 20% aether damage
I'm using bladestorm to dump my rage (can by any skill that uses RAGE)
Make sure to start hitting mobs with tear so u will get that fire ailment bonus otherwise u will end with 3 ailments bonuses instead of 4.
Our main dmg to bosses is infinity blade.
Tear>Anomaly>anomaly>bulwark>infinity blades
Feel free to ask any quesitons
Replies: 11
Created: 4 years, 2 months ago
Category: Gameplay