Pure Mage Builds Irrelevant Currently Compared to Melee and Hybrid?

I recently tried to respec out of my ailment build and generic hybrid and Bleeding Edge builds to pure fire caster and it seemed like complete crap. Could barely kill anything compared to all the popular build. I didn't go all the way into the Ranger trees etc...for +projectile dmg to fireballs and it was a pure crit build too. Was getting sick of using a mish mash of random spells + attacks + dmg types to stack a whole melting pot of dots.

Not sure what the exact problem is but I believe one of the main offender is staff weapons versus a melee + catalyst, which has double the amount of sockets and magical properties. Also, staff weapon dmg only affects the basic attack too whereas the dmg on melee weapons affects all their skills. I have nice 1H swords and pistols but I feel stupid using a gun to cast my fireballs or lightning bolts.

Not sure how this got overlooked at launch and when they did their itemization. Anyone that's currently using a spell is just doing it to stack ailments (I'm speaking of high end expeditions).
I'm not sure if bows have similar issues or not but I'd like to experiment with them at some point since I found a nice legendary one.

Replies: 13

Created: 4 years, 2 months ago

Category: Gameplay

Heya,

I have the same feeling as you.
In general weapon damage seem weird, especially for 2H.

Created: 4 years, 2 months ago

yea caster is pain in the ass they need something like weapondmg = spelldamage or so

Created: 4 years, 2 months ago

same here, in my feeling two handed makes insane dmg compared to caster or hybrids

Created: 4 years, 2 months ago

The main Problem is that Bleeding Edge deals too much damage. I am playing a caster and I am currently 142 and still really fine with dmg.

Created: 4 years, 2 months ago

Hello all,

I do agree, mages are irrelevant late game.
And as pointed out earlier, that's mainly because staff spells don't scale with weapons at all.
Having tried a (large) bunch of possible builds, all main damaging spells do scale (and quite a lot at that) with your weapon damages.
However, that's not how mages spells scale. They just don't have a stat that helps them use the equiped weapon stats.
Moreover, there's only one node in the whole tree that will help you convert physical damages, and it only applies to poison damages and up to 50% of your physical damages, which do NOT represent your whole weapon damages.
For any other kind of staff spells that wants to deal different damages from poison, you simply cannot help them with annything, other that damage spell %, crit spell %, or affliction.
But same problem happens with affliction : they are simply not enough compared to other main damage spells. Even after taking the whole affliction package and trying to go for a really strange tree that helped me get the max affliction I could, it was simply not enough to clean mobs quicly and realiably.
It is still better indeed, but not sufficient.
Finally, even if mage spells not scaling with your weapon PHYSICAL damages does make sense (I mean fire scaling with physical?), they don't scale with your weapon elemental damages either! And I do find that weird.
Let's take the following example (no runes, no tree points, no attribute points) :
you drop a staff having for flat stats : 40-71 physical damages, 121-200 thunder damages
It aslo has a bonus 16-37 thunder damages added to spells.
Let's now equip thunder strike.
That thunder strike, without the staff, deals an insane amount of... 14 average damages. Hold it ladies I know, that's huge.
If you now equip the staff you just dropped, that thunder strike goes up to 40 average damages.
It only scaled on the bonus spell damages, but not on the elemental flat damages of the staff. And as much as I understand how the game maths currently work, I still find it weird from a gameplay point of view that the spell will not use the staff's stats.

So I do believe that needs to be fixed. I would really like (and I think other people too) to be able to play a late game full mage build. Or at least to be able to use mage spells as main damaging means in my builds.
In order to do so, I do see 3 possibilities to have mage spells scale (but I'd really love to hear any other ideas) :
- staff spells also scale on weapon damages (which once again, I'm not sure having your fire spell scale with your weapon physical damages makes much sense)
- staff spells scale with your weapon elemental damages from same element (fire spells buffed by your weapon fire flat damage stat, etc...), meaning also having a better use for elemental offensive sockets (other than just adding damages to your weapon for more flat dmg)
- having nodes converting your physical or overall weapon damages to the damage type you want (already exists for poison)

Well thank you for reding that (friggin') long (and boring) post. And I hope it will help in any way to have reliable mages builds !
See ya

Created: 4 years, 2 months ago

yes it really needs to be fixed, im lvl 70 mage build and i have really problems to do an expedition past lvl72. so far so good but when i see streamers which roll everything past lvl160+ with this edge build its really annoying

Created: 4 years, 2 months ago

Hqrdest Mage build is awesome guys.

Created: 4 years, 2 months ago

Hqrdest Mage build is awesome guys.

Archevek Original Comment

his damages come from bleeding edge dude....

Created: 4 years, 2 months ago

bleeding edge is broken, you cant rly compare a bugged skill to skills that are working as they should, thats not balance its bugs. the ice nova skill for mages is also not right, that build is similar and its a mage build a lot of people are playing with staves. people are just running around casting literally 100s of novas every few seconds wiping out the highest tiers of expeditions in such a ridiculous fashion.

they need to fix the skills that are literally broken, fix the nodes that are broken, then we give it a week or so and see what the landscape looks like in terms of balance. right now you got bleeding edge + ice nova that are just absurdly bugged out and they have removed all sense of what an actual good build that is using mechanics that are not a bug should be achieving.

Created: 4 years, 2 months ago

Also trying to go pure 2H staff mage, but it's a freaking pain.

I do love don't get me wrong (finally something new to do), but what do you guys use/advise to get rid of build up rage. I haven't seen an anarect (mind you, I'm not even level 30 so haven't found them all I bet), that will let me get rid of rage using a 2H staff and getting Willpower back with the basis attack is such a pain.

Created: 4 years, 2 months ago

Also trying to go pure 2H staff mage, but it's a freaking pain.

I do love don't get me wrong (finally something new to do), but what do you guys use/advise to get rid of build up rage. I haven't seen an anarect (mind you, I'm not even level 30 so haven't found them all I bet), that will let me get rid of rage using a 2H staff and getting Willpower back with the basis attack is such a pain.

Sardaukar Original Comment

well you either don't go staff and get a 1H weapon with a catalyst and dumps your rage with a random spell (let's say bleeding edge...)
OR you get a staff, and get as MUCH transfer time reduction between rage and wisdom as you can, and use your potion.... but that's kinda only viable if you have a lot I think...
So... hf I guess

Created: 4 years, 2 months ago

well you either don't go staff and get a 1H weapon with a catalyst and dumps your rage with a random spell (let's say bleeding edge...)
OR you get a staff, and get as MUCH transfer time reduction between rage and wisdom as you can, and use your potion.... but that's kinda only viable if you have a lot I think...
So... hf I guess

Stubbeeh Original Comment

Transfer time does nothing at all to potions, they're always instant. The actual way to play as a pure mage is to stack flat Willpower Regen; just throw an Amethyst in a support slot II in each of your jewelry pieces and you can pretty much go endlessly as long as you're not abusing the infinite-cast Winter's Grasp bug or something.

Created: 4 years, 2 months ago

Transfer time does nothing at all to potions, they're always instant. The actual way to play as a pure mage is to stack flat Willpower Regen; just throw an Amethyst in a support slot II in each of your jewelry pieces and you can pretty much go endlessly as long as you're not abusing the infinite-cast Winter's Grasp bug or something.

Abaddon Original Comment

didn't mean pots and transfer time were connected, but my sentence does seem like it, so my bad

Created: 4 years, 2 months ago

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