Ranged Ailment Build Weaker After Patch? (Which Time Cannot Heal)
I've been clearing lvl 100 expeditions at a fairly decent pace using a stasis/poison/bleed set up with those ailments + Which Time Cannot Heal.
At lvl 100 maps I'd clear most trash by charging up 5 shots of AoE poison/stasis arrows and maybe a couple pistol shot basic attacks (with bleed/stasis) for bigger mobs to finish them off.
For bosses I'd throw in Auto-Turrent with shock/stasis.
Now after the patch I am down to lvl 85 expeditions doing roughly the same pace with lvl 100 ones feeling quite longer and more challenging.
I know crit across the board was nerfed but I only have the base 150% and very low crit chance and no crit modifiers.
Ailment dmg is boosted via passives while non-ailment dmg lowered.
Not using Bleeding Edge (obviously).
The only thing I can think of is Which Time Cannot Heal but patch notes say that's fixed now, or was it nerfed? Someone else in another thread said they tested basic attacks with it and a 2000 dmg white hit gave 2200-2400 dmg which seems right for the major and minor nodes of that skill.
I'm not sure how to accurately test WTCH with ailments ticking so fast.
I'm stumped and the only logical thing I can think of is crit dmg but I can't see that affecting my build much at all, even after crit nerfs.
Replies: 5
Created: 4 years, 2 months ago
Category: Gameplay