Tanky Beginner Build - Hope this helps someone

So after 4 different characters, this is my first one to make it past Act 2. All my other builds that I tried to make got stuck on certain bosses, like the Act 1 boss. So here's what I did so far in order to get to Act 3, and the reasoning behind my choices. I'll start with the tldr bullet points and then go into my reasoning for everything. Hope this helps!

TLDR

1) Every stat point into toughness.
2) Use a shield and pistol.
3) Your most important stats on gear (in order of importance) are All Resistance, +# damage added to attacks, Toughness, Block Chance, and then anything else that might help you. See below for a longer description of what that might be.
4) Skills: Use the "Avenger" Autoturret (it's pretty bad until you get the Flak Launcher rune, usually around the end of act 1) and Wailing Arrows (with damage runes, crit is worthless for us). All your other skills can be whatever you want. Utility, rage generation, movement, etc. Sovereign Shout with rage generation, block, and resistance runes has been good for me.
5) Passive Tree: Rush straight through the Soldier tree (1st tier red), grabbing the health and all resistance nodes. Grab Retaliator, Selfless Courage, and the 18% all resistance nodes in the Praetorian tree. Go into the Siegebreaker tree and get Bane of Tyranny (it's a small node) and Belligerent Banner.

Some Starting Thoughts

First off, I wanted to be tanky. I was tired of dying, so I wanted a character that didn't need to crit or apply ailments, and wasn't very dependent on attack speed or dodge. That way, I can put every single stat point into toughness. Putting all our points into one stat will be the most efficient means of increasing our base damage modifier through stats.

Second, I wanted to use a shield. It is VERY important to know how block works in Wolcen for this build. It's simple, but should be mentioned. Block chance is your chance when hit to block the attack. Block Efficiency is the percentage of that damage that the block will absorb. So if you don't get any efficiency, your block chance is pretty worthless. These two stats work best when you raise both of them together.

Passives

Next, I looked through the passive tree at all the tanky nodes, and all the nodes that turn our defense into offense. These are going to impact what gear choices we make. Here are some of the most important nodes that you should rush for, along with why they are good:

Retaliator (Praetorian tree) - This along with the two nodes attached to it will convert your Physical Resistance to damage. My current character's physical resist is around 45-50%, so these nodes give us a 50-60% damage increase for three points. And this damage is increased by every piece of resistance gear or resistance nodes we take on the passive tree. Turning our defense into damage is fantastic. The three stats that impact your physical resistance are: All Resistance, Material Resistance, and Physical Resistance. Along with this node, grab the three "Iron Skin" all resistance nodes that are nearby. Keep in mind that +% All Resistance multiplies the flat All resistance numbers that we get from our gear. This means that heavy gear is usually going to be best for us, as it typically has the highest flat physical resistance numbers.

Bane of Tyranny (Siegebreaker) - This might be the best node on the tree for a shield user. I have no idea why it is a minor node and think that maybe it is a typo or bug that this node adds so much damage. If you are using shield with 15% block chance (which is low), this node adds a whopping 750 flat damage. At low levels, this is a CRAZY amount of damage. When I grabbed this node around level 25, my damage output tripled. I wished I had grabbed it sooner.

Those are the two most important nodes, but here are some other good ones to work towards:

Selfless Courage (Praetorian) - Since we are using a shield, we are going to be blocking. This node is going to give us a damage buff whenever we block, and the nodes leading to it are good as well.

Belligerent Banner (Siegebreaker) - This basically makes it so that the longer you have gone without blocking, the higher your block chance is. Great for bosses where you are actively dodging attacks and getting hit hard, but infrequently.

Salvatory Anchor (Siegebreaker) - Along with Elevated Gain right behind it, these two nodes will double the base All Resist from your chest and helmet, which then gets multiplied by the other +% All Resist nodes you are taking.

Sacred Oath (Praetorian) - Applies weakness to everything around you when you block. This gets better and better with higher block chance.

Any node with +All Resistances, Block Chance, Block Efficiency, and Health are good.

After that, the world is your oyster. Look around the passive tree for things that support what you are doing. Look for nodes that add to the damage type you are using, or branch off into ailments if you want to. Health steal and health regen can make you even tankier. Remember that Retaliator reduces your critical strike chance, so going into critical strike and critical damage might be tough. Also notice that some of the block nodes in the Siegebreaker tree will reduce your dodge chance, so you won't want to go for that either.

Skills

The two most important skills I used are Wailing Arrows and Avenger Autoturret. The reason I really like these skills is that you can use them, and then dodge enemy attacks while the skills keep damaging things. This is great for bosses and other tough fights. Autoturret will feel pretty worthless until you get the Flak Launcher rune.

Your other skills should be whatever you want. Wings of Ishmir and Sovereign Shout can help out with rage generation. Phantom blades gives another attack that is free to use. Mark of impurity increases the damage you do against big targets like bosses. Play around and decide what you like best.

Gear

Wear Heavy gear. The flat All Resistance values not only make you tanky, they increase your damage too! Life on gear isn't all that important since you are stacking toughness, which adds flat HP.

On your shield, Block Chance is super important because of the Siegebreaker nodes that add damage based off your block chance.

Here are stats on gear that are helpful, in my order of priority:

All Resist, Material Resist, Physical Resist, Block Chance and Efficiency, Flat damage, %damage, Toughness, Health, Health Regen, Cooldown Reduction, Attack Speed, Other Resists, Agility

Stats that really don't help us at all would be: Force Shield modifiers, Ferocity, Crit Chance and Multiplier, and damage modifiers that don't impact the skills you are using.

Conclusion

I hope this was helpful to anyone who has been struggling like I was.

Replies: 21

Created: 4 years, 2 months ago

Category: Gameplay

Thank you for your help. Please do you have a screenshot from your passive tree?

Thank you

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Tooltip on Bane of Tyranny seems to be wrong. It is not flat damage but % damage increase, so 15% block gives +750% damage. Still insane from a minor node.

Created: 4 years, 2 months ago

appreciate it!

Created: 4 years, 2 months ago

Bane of Tyranny (Siegebreaker) is ABSOLUTLY broken, it just bumps your dmg insanely. I´m pretty sure this is not how it´s supposed to be. It truly makes playing the game a complete joke.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Thank you for the help

Created: 4 years, 2 months ago

Not sure if stupid, but siegebreaker is obviously typo and bugged. instead of 0,5 it gives 50 multiplier.

Created: 4 years, 2 months ago

Not sure if stupid, but siegebreaker is obviously typo and bugged. instead of 0,5 it gives 50 multiplier.

BendTheKnee Original Comment

If it were modifying base damage the changes wouldnt be nearly as extreme so my guess is that this is being applied wrong and will be fixed.

Created: 4 years, 2 months ago

Thanks it was a smoot runn trough act 1

Created: 4 years, 2 months ago

Here's a link to his build as it was described in the details of the guild.

https://wolcen-universe.com/builds/OZMaqy-tanky-beginner-build-by:-shulmey

Created: 4 years, 2 months ago

Thank you so much for this build! I'm having a lot of fun with it. Nearing the end of Act II, now, and I feel pretty powerful!

Created: 4 years, 2 months ago

Here's a link to his build as it was described in the details of the guild.

https://wolcen-universe.com/builds/OZMaqy-tanky-beginner-build-by:-shulmey

brian.hanson1985 Original Comment

Hey, thanks a lot for this! I didn't know this site existed, so it's very helpful! I just made my own interpretation of the guide, though, because there are a couple of points that I think might a bit different, based on the advice in the guide. Such as avoiding crit damage nodes, because the build doesn't really benefit from crit. It's a few small differences, though, so probably isn't a HUGE deal!

https://wolcen-universe.com/builds/g4ZD1O-shulmey's-tanky-beginner-build!

Created: 4 years, 2 months ago

Hey, thanks a lot for this! I didn't know this site existed, so it's very helpful! I just made my own interpretation of the guide, though, because there are a couple of points that I think might a bit different, based on the advice in the guide. Such as avoiding crit damage nodes, because the build doesn't really benefit from crit. It's a few small differences, though, so probably isn't a HUGE deal!

https://wolcen-universe.com/builds/g4ZD1O-shulmey's-tanky-beginner-build!

chronicopheliac Original Comment

not bad i wouldn't have changed my siegebreaker section. because the Monolith only give a flat 15% damage. where as the Liberty Arisen gives +20 to All Resistances witch in this build not only gives resistances but also 20% to damage as well. but to each there own

you're route to Sacred Oath requires 1 more skill than mine and althow mine has 1 usless point you have crit damage in your route as well.

the one point where you are right is Immortal Blood is not needed and you're missing 1 iron skin.

In the end it's all viable and up to each player what they want to do and I just wanted to get a visable skill tree for those who asked for 1. If I was going to make an example build again the only thing I would change is removeing Immortal Blood from it because in the end you realy want the best build with the fewset ammount of points so other players have the most ammount of points to work with. plus if you were to pick up Blessed Manna to get a 40% All Resistances boost for you and your team you'd still need to get the really bad Weak Spot Focus to get to it.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

You're a lifesaver mate.

Created: 4 years, 2 months ago

Siegebreaker node "Bane of Tyranny" now has its correct value too ! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard

was fun while it lasted i guess

Created: 4 years, 2 months ago

So now that the damage is not bugged-high, is the build still viable?

Created: 4 years, 2 months ago

Awww fuck, should have played while it was still bugged. Guess I will be permanently hard stuck on Edric forever now. ¯_(ツ)_/¯

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Thanks Shulmey for the build. I've been playing with it for awhile and so far I have completed Act 2 without dying. Taking down the bosses in less than a min or even just a few seconds for most mobs or champions. Now I have made a few improvisations and found at least 2 unique equipment to help further boost this build. Here's how I did my build.
https://wolcen-universe.com/builds/GQvVng-shulmey-tanky-build-improvise

And for the unique equipment, The first one is the Regicide Mark III Pistol. What you want is the +1 Pierce to all projectiles. Which means your auto turret has a +1 pierce. Also for the skill modifiers I use Sleepless Sentry for longer duration, Twin repeater for boosted damage and flak launcher as recommended by you.

https://imgur.com/984whyA

For your shield I actually have the Quintet of Sundowns. Which allows the bearer to cast sacred spells. Which means, I CAN USE BULWARK OF DAWN! TADA~~ More survival. I have full hp almost at all times. For the skill modifiers, Divine Omnipresence is a MUST. Aegis of hope grants resistance buff when inside and the rest is for you to play with.

https://imgur.com/lMWbIpm

So far I am basically a walking fortress with insane dmg. All I ever do is jump around, Cast bulwark of dawn and auto turrets. Wailing arrows are normally for tanky mobs but you get the geez :)

Edit : Finished Act 3 while face tanking the boss. Didn't move an inch ;)

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

So now that the damage is not bugged-high, is the build still viable?

CelticHound Original Comment

This build is still viable until patch 1.0.4

Created: 4 years, 2 months ago

Awww fuck, should have played while it was still bugged. Guess I will be permanently hard stuck on Edric forever now. ¯_(ツ)_/¯

Tetroxide Original Comment

You can still play it now. There's no ETA on the next patch which will fix this yet.

Created: 4 years, 2 months ago

This build is still viable until patch 1.0.4

TheOnlyPug Original Comment

What I meant to ask was after fixing the bug, and the build is not over-powered, will it still be a decent tanky build?

Created: 4 years, 2 months ago

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