Zec's Infinity Blade/Slayer's Flurry Shadow Assassin
Intro
Hello! I see you've come looking to be a master of the shadow arts. Yes... yes... Let me show you how to become an expert in performing lethal, dark slashes and dashes. Haha, all jokes aside, this is a melee/spell base build. You run Dagger+Catalyst (at least as far as I know, might be a modifier that allows something else). This build is for people who want to dash and dodge around, while dishing heavy damage from up close to mid-range. Anyway, lets get to it!
Leveling Gates of Fate
https://wolcen-universe.com/builds/gY91jg-zec%27s-ibsf-shadow-assassin
I highly encourage following a route that best suits whatever gear mods/spells/modifiers you have unlocked. Some of this routing may not be helpful for your leveling experience if you don't find necessary gear mods. Know that you need a good flat +x amount of y score (ex. +62 Dodge Chance Score of any attribute, damage type, ailment, chance, etc. before you start to take %x increase of y score (ex. 12% Dodge Chance Score).
Wild Card (Soldier T1 Ring |R|) -> Merciless (Assassin T2 Ring |G|)-> Occult Affliction (Abyssal Shaper T3 Ring |P|) -> +5 Ailment Stacks small nodes (Cabalist T2 Ring |P|) -> Attrition Strategist (Scholar T1 Ring |P|) -> Fill Cabalist -> Backline Raider (Sentinel T2 Ring |G|) -> Either fill out Sentinel or Get Bestial Frenzy (Warmonger T2 Ring |R|) -> Get Feast for Crows (Warmonger T2 Ring |R|) or Fill Duskglaive (T3 Ring |G|) (% Shadow Damage to Decoy first)
Really that's generally how I would go, there isn't really a specific way to do go about this as it depends heavily on gear. Set the end game nodes to whatever best fits your needs!
Spells & Attacks
Modifiers
(1 is to select the modifier in that row/column)
1 - Infinity Blades (Main Attack):
Pretty straightforward as to why I chose all this, haha.
Gusts is mandatory, I would rush it (Spend points to lvl)
1 1 0 0
0 1 0 0
1 0 0 0
1 0 1 0
2 - Mark of Impurity:
Accursed Blade is muy bueno, definitely get that ASAP. Take Guilt of Association as next must have (great for clear/multi-bossing). Tag bosses/champions to take down fast.
0 1 0 0
0 1 1 0
1 0 0 0
0 1 1 0
3 - Anomaly:
Temporal Dilation and Rending of Matter are the necessary ones here. This skill should be used for big pack clears, champions, and bosses (double stack on bosses)
1 1 0 1
0 0 1 0
1 0 0 1
1 0 1 0
4 -Livor Mortis:
THE BIG BOY! This guys is great! Generation Grief is the necessary one here, then take health/threat. Use him to block projectiles, tank big packs/boss mechanics/everything. You can dash to him with SF, which is basically like another dodge or engage, pro plays! Reactivating the skill after he is summoned does shout to taunt enemies, if you didn't know.
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5 - Eclipse???:
(haven't gotten this yet, but may be good for clear/disengage)
R-Click - Slayer's Flurry:
Piercing Shadows is the priority, then get curse of Dark Crescent or just run the crit/ailment chance either work. Dark Crescent works to clear better and add stacks faster to champions/bosses.
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0 1 0 0
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Attributes & Gear Stats
Ideally you want like 20% Ailment Chance, 20%-30% Atk/Spell Speed, and 50% Crit Chance, once that's satisfied start stacking damage/dodge/hp and maintain those other thresholds. So the attribute split may be weird at first, but just re-roll when you think your gear is pretty good to maximize damage in Ferocity.
Socket gear with whatever stats you need to fill out. Base stats for armor should be HP/All Resist. Here are the gear stats to look for in order of importance.
% Crit Hit Dmg/Added Shadow Damage to Spells (scales IB)
% Occult Dmg
Dodge Chance Score/HP
Ferocity/Crit Chance Score
Added Shadow Damage to Attacks (scales SF)
Wisdom/Ailment Chance Score (till desired chance, depends on atk speed)
SpellAtk Speed Score/Agi (till desired atk/cast speed, depends how fast you wanna go)
Replies: 8
Created: 4 years, 2 months ago
Category: Gameplay