Now since I've seen that you're spending most of your time argueing with other people that don't like the way the devs / staff (let's be honest, usually it's not the actual devs fault for retarded business decisions, but rather of some overpaid manager) handle the issues, I'm going to assume that you're most likely just trolling at this point.
Still, in the off-chance that you're not just trolling, here's my reasons why I'm pissed about the way they went about it:
Gamebreaking Bugs vs. Benefitting Bugs
By adressing bugs that benefit the players (i.e. Item duping etc.) before bugs that prevent players from being able to even play the game, you're sending a clear message: "We do not care wether you can play the game, but we care about that you can not get easy benefits from a bug".
-> This is messed up and aligns with the greedy nature of coorporate thinking that everyone is fed up with. Thus people get of course aggressive when getting this message spat onto their face.
Balancing vs. Nerfing / Releasing an "MVP"
While balancing, of course, is an important part of making a game, you have to do it the right way: Bring up the weak skills/mechanics to the level of those who are being used by the players.
Now what happened here was messed up in two ways:
1. They nerfed the skills that were an essential part of the most used builds out there thus telling the players: "We don't want you to play with those skills" or rather "We don't want you to enjoy the game that way", which is ridiculous after they've just released it that way! (Do you at least see how ridiculous this is?)
2. By pushing out nerf after nerf so shortly after release, they're basically admitting that they never even cared about testing it. Or even worse, that the game was not yet ready to be released but rather was still in the beta phase at best. Which in turn leaves a sour taste in the mouth of those people expecting to buying a finished product.
This point also brings us to the bad habit of companies of releasing "MVP"s (Minimum Viable Products) and then giving the people a "roadmap" on how they think of making the game an actual playable game sometime in the future.
Here's an example for you: If you go and buy, let's say a Car, you pay for it and then you realize that the motor isn't working because there are some important parts missing, and then they tell you "oh, yes here's the roadmap on how we're going to fix this, and you maybe can get it in a few months to work properly", you'd be pissed too. Hell you'd even consider cancelling the deal and buy a proper car from another dealership.
If you can't agree with this points, then I either doubt that you're being serious or maybe you're just a very exploitable person. (Should the second be the point, then I'd advise you to search psychological help, because otherwise you run the risk of getting exploited to the depriment of your health.)