Patch Notes 1.0.16.0

Community translation: Français - Русский: [Part I: bug fixing] - [Part II: balancing & skills]

Deutsch: [Part I: bug fixing] [Part II: balancing & skills]

Hello everyone!

Second Dawn marked a shift in our priority regarding the development of the game, while we initially wanted to prioritize new league content and the new chapter, the feedback from our community was unanimous, and we totally agree with you: the game needed to be fixed, and polished as much as possible before adding new content.

Second Dawn started 5 months ago, after patch 1.0.4, and ends 11 patches later with patch 1.0.16. During these 5 months, we focused on identifying and fixing the most issues possible. We received precious feedback from our community on a daily basis, this greatly helped us identifying and prioritizing bug fixing.

The end of Second Dawn does not mean that every bug is fixed, nor that we will stop fixing them. We will continue working hand in hand with our community to make sure the game keeps getting better, hotfixes and bug fixing will still occur after Second Dawn, to give the healthiest environment possible for new content to be added, starting with the first Chronicle coming this Autumn.

Thank you all for your support and your feedback! And here are the Patch Notes:

2020General.png

  • Greatly improved overall client performance under heavy gameplay situations.
  • Rebalanced 29 skills (details further)
  • Added a new game settings entry to toggle the blood decals placement optimization.
  • Game session invitations could collide with starting a solo game session, getting the player stuck in a game loading loop. It should no longer happen.
  • Players will now be able to start a public game even after changing the difficulty setting to "Story mode".
  • Updated localization for French, German, Brazilian Portuguese, Russian, Simplified Chinese, Polish, Hungarian, Korean, and Spanish with the latest changes.
  • Fixed a lot of bugs!

2020Gameplay.png

  • The amount of experience required to reach level 90 has been drastically reduced.
  • Players must now hold the revive key (instead of pressing it once) in order to heal themselves, as initially designed.
  • The archivist now sells 14 enneracts instead of 15.
  • The post-credits dialog box should now be properly displayed after finishing the campaign for all players, including the party leader.
  • Fixed an issue allowing the player character to exit the game area bounds during the introduction quest.
  • The player summons will no longer spawn through the floor during the Chapter II boss fight.
  • Players can now properly teleport to their friends’ characters by clicking on their portrait.
  • The introduction armor should no longer be replaced by character cosmetics when starting the campaign with a character wearing them.
  • Players should no longer have issues reaching a secondary area when joining a game with an expedition that already started.
  • Fixed an issue preventing players to join a group when accepting an invitation from the Character Selection menu.
  • Curse stacks will now properly increase damage output against enemies that do not have damage resistance.
  • Fixed an issue causing the 2H-weapon auto-dash skill to sometimes cast another attack right after.
  • "Hauntstones" will now properly scale with the gameplay area level instead of scaling with the player character level.
  • Fixed an issue allowing the player to dodge roll at the end of the channeling to revive during the downstate when holding the spacebar keybind.
  • Fixed an issue causing the selling price of stacked Reagents to be the same regardless of the number of items in the stack.
  • Fixed an issue in the health bonus computation given by the unique item "Smile of the Searing Song", which was providing a higher health bonus than initially intended.
  • Fixed an issue allowing any rage based skill with a 'shadow' damage modifier to become free when the unique leggings 'Veiled Eclipse' are equipped.
  • Fixed an issue causing the skill equipped on the right mouse button to be reset to level 1 after completing the introduction quest with a character directly created in Champion of Stormfall mode.
  • Fixed an issue allowing player characters to use previously equipped skills during the introduction quest, if the character was first used in Champion of Stormfall mode.

2020ActiveSkills.png

  • Fixed an issue with the "range" value displayed in some skills modifier tooltips, which showed the total skill range instead of the range added by the modifier (ex: the ASM "Stunning Reach" for the "Evasion" skill).
  • Permanent skills launched using an Aspect of Apocalypse (such as the "Hammer of Aurora") are now properly removed when the Aspect is dropped.
  • Added damage computation in Juggernaut's skill tooltip.
  • Fixed an issue preventing the modifier "Shifting along the walls" for the "Duskshroud" skill to trigger player's force shield regeneration as stated.
  • Fixed an issue preventing the "Corruption's bloat" modifier for the "Plagueburst" skill to increase explosion damage as it should when friendly summons died in the area.
  • Fixed an issue with the 'Mark of Impurity' tooltip description that stated it was inflicting a "number of curse ailment stacks" on the enemies but it does not by default.
  • Fixed a tooltip issue regarding the rage generation per second for several active skills.
  • The internal logic multipliers computation formula of skills with secondary hits has been changed. This improves how certain skills will scale with damage modifiers provided by Active Skill Modifiers.

Second Dawn also comes with a wave of balancing changes. Our designers expressed their objectives with these changes and explained a bit more about their plans for the future of Wolcen on that news. Don’t hesitate to take a look!

Annihilation.png

  • Base damage increased from 10-11 to 11-12.
  • Increased damage gained with levels:
    • +1 to +2 from level 2 to level 10.
    • +1 to +3 from level 11 to level 20.
    • +1 to +4 from level 21 to level 30.
    • +1 to +6 from level 31 to level 40.
    • +2 to +9 from level 41 to level 50.
    • +2 to +13 from level 51 to level 60.
    • +3 to +19 from level 61 to level 70.
    • +3 to +28 from level 71 to level 80.
    • +3 to +41 from level 81 to level 90.

Modifiers:

  • Consumed by Nothingness: increase damage bonus from 10% to 20%.
  • Catatonic Accumulation: increase damage bonus from +100% to +150%.
  • Finality’s Axiom: increase damage bonus from 20% to 40%.

Anomaly.png

  • Increased damage gained with levels:
    • +0.5 to +1 from level 2 to level 10.
    • +0.5 to +1 from level 11 to level 20.
    • +1 to +2 from level 21 to level 30.
    • +1 to +3 from level 31 to level 40.
    • +1.5 to +4 from level 41 to level 50.
    • +1.5 to +5 from level 51 to level 60.
    • +1.5 to +6 from level 61 to level 70.
    • +1.5 to +8 from level 71 to level 80.
    • +1.5 to +10 from level 81 to level 90.

Modifiers:

  • Elongation: increase damage bonus from 10% to 20%.
  • Event Horizon: increase damage when enemies are pulled into the anomaly from 50% to 100%.

AnvilsHoe.png

  • Base damage per level increased:
    • +1% to +1.2% weapon damage up to level 40.
    • +1% to +2.4% weapon damage from level 41 to level 50.
    • +1% to +3.6% weapon damage from level 51 to level 60.
    • +1% to +4.8% weapon damage from level 61 to level 70.
    • +1% to +6.0% weapon damage from level 71 to level 80.
    • +1% to +7.2% weapon damage from level 81 to level 90.

Modifiers:

  • The Axhammer: reduced the attack speed bonus from 50% to 25%. Damage reduction has been removed.
  • Remnant Of Shock: damage dealt by the ghost spawned increased by 50%.
  • Crackling Grindstone: the lightning hit now only converts physical damage to lightning (instead of all damage types).
    • Damage on first target increased by 100%.
    • Damage on the second target increased by 80%.
    • Damage on third and fourth target increased by 60%.
    • Damage reduction removed.
  • Crater Maker: added base damage increased from 30% to 40%.
  • Stormbound: added base damage increased from 30% to 40%.
  • Voltaic Arc: added base damage increased from 60% to 80%.

ArcticSpear.png

  • Base damage increased from 11-13 to 13-15.
  • Increased damage gained with levels:
    • +1 to +2 from level 2 to level 10.
    • +1 to +3 from level 11 to level 20.
    • +1 to +5 from level 21 to level 30.
    • +1 to +8 from level 31 to level 40.
    • +2 to +12 from level 41 to level 50.
    • +2 to +18 from level 51 to level 60.
    • +3 to +27 from level 61 to level 70.
    • +3 to +41 from level 71 to level 80.
    • +3 to +62 from level 81 to level 90.
  • Reduce cast delay from 1s. to 0.75s.
  • Pierce increased from 1 to 2 targets.

Modifiers:

  • Crystal Javelin: increase damage bonus from 10% to 20%.
  • Comet Ballista: reduce cast delay malus from 1 sec to 0.75 sec.
  • Cold Regard: increase damage bonus from 10% to 20%.
  • Crooked Jab: remove the malus resource consumption time.
  • Prolonged Deceit: increase damage bonus per stack from 5% to 15%.
  • Prolonged Deceit: decrease maximum stack from 20 to 10.
  • Hiemal Ambush: Increase the damage multiplier per lance from 1% to 15%.
  • Organic Temperature Shift: increase damage bonus from 100% to 200%.

Bladestorm.png

  • Base damage per level increased:
    • +0.5% weapon damage up to level 40 (not changed).
    • +0.5% to +1.0% weapon damage from level 41 to level 50.
    • +0.5% to +1.5% weapon damage from level 51 to level 60.
    • +0.5% to +2.0% weapon damage from level 61 to level 70.
    • +0.5% to +2.5% weapon damage from level 71 to level 80.
    • +0.5% to +3.0% weapon damage from level 81 to level 90.


BleedingEdge.png

  • Fixed an issue preventing the "Bleeding Edge"’s axe to be removed when the character died, which led to weird interactions when choosing to respawn in town and made the character invisible.
  • Base damage reduced from 290% to 210%.
  • Base damage per level reworked:
    • +1.5% to +0.9% weapon damage up to level 40.
    • +1.5% to +1.8% weapon damage from level 41 to level 50.
    • +1.5% to +2.7% weapon damage from level 51 to level 60.
    • +1.5% to +3.6% weapon damage from level 61 to level 70.
    • +1.5% to +4.5% weapon damage from level 71 to level 80.
    • +1.5% to +5.4% weapon damage from level 81 to level 90.
  • Total damage around level 80 is the same as before the update.

ConsumingEmber.png

  • Base damage increased from 6-7 to 8-9.
  • Increased damage gained with levels:
    • +0.5 to +2 from level 2 to level 10.
    • +1 to +3 from level 11 to level 20.
    • +1 to +5 from level 21 to level 30.
    • +1 to +6 from level 31 to level 40.
    • +2 to +8 from level 41 to level 50.
    • +3 to +11 from level 51 to level 60.
    • +3 to +15 from level 61 to level 70.
    • +3 to +21 from level 71 to level 80.
    • +3 to +29 from level 81 to level 90.

Modifiers:

  • Passion Aflame: increase damage bonus from 10% to 20%.
  • Engulfing Desires: increase effect radius from 2m to 2.5m.
  • Fratricidal Reunification: increase damage bonus from 10 to 25.
  • Immolator: increase damage bonus from 10% to 20%.
  • Lord of Char: increase damage bonus from 100% to 200%.

DeathgazerRailgun.png

  • Base damage per level reworked:
    • +0.8% to +0.75% weapon damage up to level 40.
    • +0.8% to +1.50% weapon damage from level 41 to level 50.
    • +0.8% to +2.25% weapon damage from level 51 to level 60.
    • +0.8% to +3.00% weapon damage from level 61 to level 70.
    • +0.8% to +3.75% weapon damage from level 71 to level 80.
    • +0.8% to +4.50% weapon damage from level 81 to level 90.

Eclipse.png

  • Fixed an issue preventing the Eclipse skill to destroy incoming projectiles.
  • Base damage increased from 8-9 to 10-11.
  • Increased damage gained with levels:
    • +0.5 to +4 from level 2 to level 10.
    • +0.5 to +6 from level 11 to level 20.
    • +1 to +9 from level 21 to level 30.
    • +1 to +14 from level 31 to level 40.
    • +2 to +22 from level 41 to level 50.
    • +2 to +34 from level 51 to level 60.
    • +3 to +53 from level 61 to level 70.
    • +3 to +82 from level 71 to level 80.
    • +3 to +127 from level 81 to level 90.
  • Increased knockback from 3.5 m to 5 m.
  • Increased stun duration from 1 sec to 1.25 sec.

Modifiers:

  • Shambling Eyeless: increase slow efficiency from 25% to 30%.
  • Rushing for Curfew: increase willpower generation per enemy hit from 10 to 15.
  • Unseelie Gale: increase the stun duration bonus from 0.5 sec to 0.55 sec.
  • Rationality’s Extinguishing: increase frenzy chance from 10% to 12%.

Evasion.png

  • Fixed an issue preventing the "Silhouetted Spectre" ASM of the "Evasion" skill to spawn ghost allies on enemies hit by the projectiles.
  • Base damage increased from 120% to 250%
  • Slow increased from 35% to 50%.
  • Base damage per level increased:
    • +0.5% to +1.25% weapon damage up to level 40.
    • +0.5% to +2.5% weapon damage from level 41 to level 50.
    • +0.5% to +3.75% weapon damage from level 51 to level 60.
    • +0.5% to +5.00% weapon damage from level 61 to level 70.
    • +0.5% to +6.25% weapon damage from level 71 to level 80.
    • +0.5% to +7.50% weapon damage from level 81 to level 90.

Modifiers:

  • Primis Tenebris: Rate of fire of the area of effect halved. The total damage of the area of effect is still the same.
  • Incandescent Smoke: Reduced cooldown from 4s to 3s.
  • Slicing Dash: added base damage increased from 50% to 75%.
  • Silhouetted Spectre: the chance to spawn a ghost increased from 10% to 100%. Damage of the ghost spawned halved.

FeedingSwarm.png

  • Fixed an issue causing monsters summoned by the "Feeding Swarm" skill to physically block each other while charging forward. They will now move through friendly entities for the time of their charge.
  • Fixed an issue causing monsters summoned by "Feeding Swarm" to sometimes run endlessly when asked to charge during their owner player's movement.
  • Base life and damage of summons increased from level 61 to 90.
    • +4% at level 61.
    • +80% at level 80.

HavocOrb.png

  • "Baptism by Hail" ASM doesn’t mention a cooldown in the tooltip anymore.
  • Base damage reduced from 450% to 290%.
  • Base damage per level reworked:
    • +2.25% to +1.45% weapon damage up to level 40.
    • +2.25% to +2.90% weapon damage from level 41 to level 50.
    • +2.25% to +4.35% weapon damage from level 51 to level 60.
    • +2.25% to +5.80% weapon damage from level 61 to level 70.
    • +2.25% to +7.25% weapon damage from level 71 to level 80.
    • +2.25% to +8.70% weapon damage from level 81 to level 90.
  • Total damage around level 80 is the same as before the update.

Modifiers:

  • Multi-barreled Mortar: Reduced the damage reduction from -150% to -100%.
  • Feats of Manufacture: Reduced the damage reduction from -150% to -100%.
  • Baptism by Hail: Reduced the damage reduction from -200% to -150%.

HuntingSwarm.png

  • Base life and damage of summons increased from level 61 to 90.
    • +4% at level 61.
    • +80% at level 80.

FlightOfGaavanir.png

  • Fixed an issue preventing cooldown reduction effects to reduce the cooldown of the Flight of Gaavanir.
  • Fixed an issue where the 'Drums and Bells' active skill modifier for 'Flight of Gaavanir' was not accurate and could give a movement speed buff per enemy hit only on the way back of the spell.
  • Minimum base damage increased from 250% to 270%.
  • Base damage per level reworked:
    • +1.5% to +1.35% weapon damage up to level 40.
    • +1.5% to +2.70% weapon damage from level 41 to level 50.
    • +1.5% to +4.05% weapon damage from level 51 to level 60.
    • +1.5% to +5.40% weapon damage from level 61 to level 70.
    • +1.5% to +6.75% weapon damage from level 71 to level 80.
    • +1.5% to +8.10% weapon damage from level 81 to level 90.
  • Rage cost reduced from 250 to 200.

Modifiers:

  • Mountainous Impact: Area of effect of the explosion increased by 60%.
  • Tectonic: Damage reduction removed. The damage of the damaging area of effect increased by 150%.
  • Stones Casting Shadows: Damage reduction reduced from -150% to -120%.
  • Drums and Bells: movement speed buff increased from 3% to 10% per hit. Max movement speed is unchanged (30%).
  • Blazing Fury: added base damage increased from 25% to 50%.
  • Thunderous Impact: added base damage increased from 30% to 50%.

GunslingersBrand.png

  • "Gunslinger's Brand" will now hit properly the Incubation Chambers during Chapter II Boss fight.
  • Fixed an issue preventing the "Wild Gunsman" Modifier to hit close targets after the first shot.
  • Reduced base damage from 160% to 120%.
  • Base damage per level reworked:
    • +0.8% to +0.6% weapon damage up to level 40.
    • +0.8% to +1.2% weapon damage from level 41 to level 50.
    • +0.8% to +1.8% weapon damage from level 51 to level 60.
    • +0.8% to +2.4% weapon damage from level 61 to level 70.
    • +0.8% to +3.0% weapon damage from level 71 to level 80.
    • +0.8% to +3.6% weapon damage from level 81 to level 90.
  • Total damage around level 80 is the same as before the update.

InfinityBlades.png

  • Fixed an issue causing damage preview for the "Infinity Blades" skill combined with the "Force Field Condensator" modifier to display incorrect values.
  • Fixed an issue preventing the "Sublime Cut" ASM for the "Infinity Blades" skill to generate the right amount of resource on kill.
  • Base damage increased from 5-6 to 6-7.
  • Increased damage gained with levels:
    • +0.5 to +2 from level 2 to level 10.
    • +1 to +3 from level 11 to level 20.
    • +1.5 to +4 from level 21 to level 30.
    • +1.5 to +6 from level 31 to level 40.
    • +1.5 to +8 from level 41 to level 50.
    • +1.5 to +11 from level 51 to level 60.
    • +1.5 to +15 from level 61 to level 70.
    • +1.5 to +21 from level 71 to level 80.
    • +1.5 to +29 from level 81 to level 90.

Modifiers:

  • Sublime Cut: increase willpower on kill from 12 to 25.
  • Records Printed in Matter: add +10% damage to every hit in the combo.
  • Printed Record: Chance to summon a ghost on hit increase from 5% to 8%.
  • Rehearsal for Armageddon: Increase the damage bonus (on the next hit you inflict after casting this skill) from 20% to 30%.
  • Aethereal Zephyr: increase duration from 10 sec to 15 sec.
  • Field of Sapience: increase the block chance from 10% to 17%.

Lightbringer.png

  • Fixed an issue causing the "Sudden Dehydration" Modifier to provide a 100% shock chance instead of a 100% weakness chance.
  • Base damage increased from 7-8 to 8-8.
  • Increase damage gained per charge:
    • 0 charge = 0%, remains at 0%.
    • 1 charge = 100%, increased to 130%.
    • 2 charges = 200%, increased to 280%.
    • 3 charge = 300%, increased to 450%.
  • Increased damage gained with levels:
    • +0.5 to +2 from level 2 to level 10.
    • +1 to +3 from level 11 to level 20.
    • +1.5 to +4 from level 21 to level 30.
    • +1.5 to +5 from level 31 to level 40.
    • +1.5 to +7 from level 41 to level 50.
    • +1.5 to +9 from level 51 to level 60.
    • +1.5 to +12 from level 61 to level 70.
    • +1.5 to +16 from level 71 to level 80.
    • +1.5 to +22 from level 81 to level 90.
  • Reduce charging time from 0.75 sec per charge to 0.70 sec.

Modifiers:

  • Proud Rider: increase the all resistance bonus from 40% to 50%.
  • Plasmic Discharge: increase the AoE from 3m to 4m.
  • Solar Logos: increase new charge bonus damage from 400% to 640%.
  • Adjudication: increase damage bonus from 10% to 20%.
  • Unwanted Embrace: increase damage bonus from 20% to 40%.

LivorMortis.png

  • Fixed an issue preventing champions summoned by the "Livor Mortis" skill to inflict ailments.
  • Base life and damage of summons increased from level 61 to 90
  • +4% at level 61
  • +80% at level 80

Parasite.png

  • Base damage increased from 5-7 to 7-8.
  • Increased damage gained with levels:
    • +0.5 to +3 from level 2 to level 10.
    • +0.5 to +5 from level 11 to level 20.
    • +1 to +8 from level 21 to level 30.
    • +1 to +12 from level 31 to level 40.
    • +2 to +18 from level 41 to level 50.
    • +2 to +27 from level 51 to level 60.
    • +2 to +41 from level 61 to level 70.
    • +2 to +62 from level 71 to level 80.
    • +3 to +93 from level 81 to level 90.

Modifiers:

  • Rust Drinker: increase damage bonus from 100% to 140%.
  • Greedy Feeder: increase damage bonus from 10% to 20%.
  • Titan Leech: increase damage bonus from 20% to 40%.

PhantomBlades.png

  • Base damage per level increased:
    • +1% weapon damage up to level 40 (not changed).
    • +1% to +2% weapon damage from level 41 to level 50.
    • +1% to +3% weapon damage from level 51 to level 60.
    • +1% to +4% weapon damage from level 61 to level 70.
    • +1% to +5% weapon damage from level 71 to level 80.
    • +1% to +6% weapon damage from level 81 to level 90.
    • Increased projectile max range by 60%.

Modifiers:

  • Vorpal Blades: added base damage increased from 20% to 50%.
  • Bladed Blizzard: added base damage increased from 20% to 50%.
  • Dismissal: added base damage increased from 10% to 25%.
  • Death's Last Delay: explosion damage increased by 50%. Explosion area of effect increased by 60%. Delay before explosion reduced from 1.2s to 0.8s.
  • Cut through the Aether: increased teleportation speed by 100%.

SlayersFlurry.png

  • Fixed an issue preventing the "Slayer's Flurry" skill to dash on static gameplay ingredients, such as explosive barrels, summoning stones, and such.
  • Base damage increased from 70% to 110%.
  • Rage cost reduced from 50 to 40.
  • Rage transfer time reduced from 0.5s to 0.4s.
  • Base damage per level increased:
    • +0.35% to +0.55% weapon damage up to level 40.
    • +0.35% to +1.10% weapon damage from level 41 to level 50.
    • +0.35% to +1.65% weapon damage from level 51 to level 60.
    • +0.35% to +2.20% weapon damage from level 61 to level 70.
    • +0.35% to +2.75% weapon damage from level 71 to level 80.
    • +0.35% to +3.3% weapon damage from level 81 to level 90.

Modifiers:

  • Superdense Metal: added base damage increased from 8% to 15%.
  • Effortless Slice: added base damage increased from 6% to 15%.
  • Cosmic Ambush: added base damage increased from 10% to 20%.
  • Kindly Stopped For Me: chance to spawn ghosts increased from 5% to 20%.
  • Crepuscular Escalation: Increased number of projectile from 1 to 2.
  • Flashing Blades: added base damage per hit increased from 50% to 100%. Maximum added base damage increased from 100% to 1000%. Time before the bonus is removed increased from 5 seconds to 15 seconds.

Solarfall.png

  • The character will no longer be stuck in a looping animation after using the "Solarfall" skill.
  • Increased damage gained with levels:
    • +1.5 to +3 from level 2 to level 10.
    • +1.5 to +4 from level 11 to level 20.
    • +1.5 to +6 from level 21 to level 30.
    • +1.5 to +8 from level 31 to level 40.
    • +1.5 to +11 from level 41 to level 50.
    • +1.5 to +15 from level 51 to level 60.
    • +1.5 to +21 from level 61 to level 70.
    • +1.5 to +29 from level 71 to level 80.
    • +1.5 to +41 from level 81 to level 90.
  • Decreased warmup time from 1 to 0.8sec.

Modifiers:

  • Grueling Dawn: increased damage bonus from 10% to 20%.

StingsOfKrearion.png

  • Clarified 'Phantom Volley’s Active Skill Modifier tooltip.
  • Base damage increased from 75% to 120%.
  • Base damage per level increased:
    • +0.35% to +0.6% weapon damage up to level 40.
    • +0.35% to +1.2% weapon damage from level 41 to level 50.
    • +0.35% to +1.8% weapon damage from level 51 to level 60.
    • +0.35% to +2.4% weapon damage from level 61 to level 70.
    • +0.35% to +3.0% weapon damage from level 71 to level 80.
    • +0.35% to +3.6% weapon damage from level 81 to level 90.
    • The minimum angle between projectiles has been reduced.

Modifiers:

  • Flying Death: added base damage increased from 15% to 30%.
  • Focused shot: added base damage increased from 45% to 70%.
  • Pincushion: doesn’t increase the rage cost of the skill anymore.
  • Explosive barrage: increased area of effect from 1.5 to 3m.
  • Phantom Volley: reduced distance between ghosts from 0.75 to 0.55m.
  • Of Storms Past: increased damage dealt by the ghost spawned by 100%.
  • Ardent Nock: animation speed increased from 15% to 20%.
  • Whitefield Arrowheads: added base damage increased from 15% to 30%.
  • Pride Of The Deerstalker:
    • Step 1: Time to reach is reduced from 0.5 to 0.3s. Damage reduced from +100% to +50%.
    • Step 2: Time to reach is reduced from 0.5 to 0.4s. Damage reduced from +105% to +100%.
    • Step 3: Time to reach is increased from 0.5 to 0.55s. Damage increased from +110% to +150%.
    • Step 4: Time to reach is increased from 0.5 to 0.75s. Damage increased from +115% to +200%.
    • Step 5: Time to reach is increased from 0.5 to 1s. Damage increased from +120% to +250%.

TearOfEtheliel.png

  • Increased damage gained with levels:
    • +4 to +4 from level 2 to level 10.
    • +4 to +6 from level 11 to level 20.
    • +5 to +9 from level 21 to level 30.
    • +5 to +14 from level 31 to level 40.
    • +5 to +22 from level 41 to level 50.
    • +6 to +34 from level 51 to level 60.
    • +6 to +53 from level 61 to level 70.
    • +7 to +82 from level 71 to level 80.
    • +7 to +127 from level 81 to level 90.

Modifiers:

  • Avalanche of emotion: increase damage bonus from 10% to 20%.
  • Stalactite Rain: increase willpower cost from +100 to +250, remove the damage reduction.

Thunderstrike.png

  • Fixed an issue causing the "Thunderstrike" skill to target and damage allied characters when used with the "Reprisal" modifier.
  • Base damage increased from 1-8 to 1-10.
  • Increased damage gained with levels:
    • +0.5 to +2 from level 2 to level 10.
    • +0.5 to +3 from level 11 to level 20.
    • +1 to +4 from level 21 to level 30.
    • +1 to +5 from level 31 to level 40.
    • +2 to +6 from level 41 to level 50.
    • +2 to +8 from level 51 to level 60.
    • +2 to +10 from level 61 to level 70.
    • +2 to +13 from level 71 to level 80.
    • +3 to +16 from level 81 to level 90.
  • Add 1 bounce to the base spell.
  • Increase bounce damage :
    • Bounce 0 = 100%, remains at 100%.
    • Bounce 1 = 70%, increased to 80%.
    • Bounce 2 = 45%, increased to 70%.
    • Bounce 3 = 20%, increased to 60%.

Modifiers:

  • Smithing Hunger: increased damage bonus from 20% to 40%.
  • Sequestered: increased critical chance against shocked enemies from 80% to 100%.
  • Path of Woe: now add 2 bounce instead of 1.
  • Condensed Arc: increased damage bonus from 10% to 20%.

WailingArrows.png

  • Fixed an issue with the "Wailing Arrows" skill modifier "Flight from Binding" where the critical chance buff would only affect nearby allied characters and not the caster himself.
  • Base damage per level increased:
    • +3.5% to +3.75% weapon damage up to level 40.
    • +3.5% to +7.50% weapon damage from level 41 to level 50.
    • +3.5% to +11.25% weapon damage from level 51 to level 60.
    • +3.5% to +15.00% weapon damage from level 61 to level 70.
    • +3.5% to +18.75% weapon damage from level 71 to level 80.
    • +3.5% to +22.50% weapon damage from level 81 to level 90.

WingsOfIshmir.png

  • Base damage per level increased:
    • +0.5% weapon damage up to level 40 (not changed).
    • +0.5% to +1.0% weapon damage from level 41 to level 50.
    • +0.5% to +1.5% weapon damage from level 51 to level 60.
    • +0.5% to +2.0% weapon damage from level 61 to level 70.
    • +0.5% to +2.5% weapon damage from level 71 to level 80.
    • +0.5% to +3.0% weapon damage from level 81 to level 90.

WintersGrasp.png

  • Increased damage gained with levels:
    • +0.5 to +2 from level 2 to level 10.
    • +0.5 to +3 from level 11 to level 20.
    • +0.5 to +4 from level 21 to level 30.
    • +0.5 to +5 from level 31 to level 40.
    • +1 to +6 from level 41 to level 50.
    • +1 to +8 from level 51 to level 60.
    • +1 to +10 from level 61 to level 70.
    • +1 to +13 from level 71 to level 80.
    • +1 to +16 from level 81 to level 90.

WrathOfBaapheth.png

  • Base damage increased from 180% to 200%
  • Base damage per level increased:
    • +0.8% to +1% weapon damage up to level 40.
    • +0.8% to +2% weapon damage from level 41 to level 50.
    • +0.8% to +3% weapon damage from level 51 to level 60.
    • +0.8% to +4% weapon damage from level 61 to level 70.
    • +0.8% to +5% weapon damage from level 71 to level 80.
    • +0.8% to +6% weapon damage from level 81 to level 90.
  • Rage cost reduced from 150 to 100.

Modifiers:

  • Merciless Rhythm: Rage cost reduction reduced from -30 to -25.
  • Knotted Ends: added base damage increased from 50% to 70%.
  • Steel Cradle: added base damage increased from 50% to 70%.
  • Final Moments: maximum damage multiplier when missing health increased from 1.5 to 2.

2020GateOfFates.png

  • Fixed an issue causing the "+30% damage as shadow damage" from the "Waltzing Smoke" passive node to be applied as physical damage instead.
  • Cleansing weakness and curse stacks through the "Fatal Pact" passive node will now correctly reward the player with damage and all resistance buffs.
  • Skills triggered by the "Omnitempest" passive node should no longer go in cooldown every time the triggering event would occur, even if the random roll didn't allow for a skill to cast.
  • Fixed an interaction between maintained willpower costs and rage gains from the "Wyrmbreath" passive node, which could lock the resources and make them unusable.
  • Fixed an issue causing the Passive Point notification icon to be displayed during the game introduction.
  • Fixed an issue preventing the "Unflagging Prayer" passive node to revive nearby allies when the player character's health drops below 30%.
  • Corrected a tooltip error with the 'Fatal Pact' node of the Gate of Fates. It mentioned a 10% of ailment stacks instead of 10 stacks.
  • Corrected a tooltip error with the 'Tethered Shade" node in the Gate of Fates.

2020AIBehaviour.png

  • Edric and Valeria will now properly follow the character during the introduction quest.
  • Chapter I Boss Health Points have been reduced for Phase 1 (20%), Phase 2 (33%) and Phase 3 (30%)
  • Removed the trails that spawn on the edge of the Explosive Leap of Chapter I’s Boss.
  • Chapter I Boss’ Energy Nuke now only damages once per entity.
  • Improved how summoned companions behave against Chapter II boss. They should not fail to target or to hit it anymore.
  • Fixed an issue causing players and monsters to get stuck, when using certain skills, against Chapter II boss during its second phase.
  • Several monsters failed to aim correctly with projectile skills if their target was below or above them. They no longer will.
  • Dying at the same time as 'Sobok' will no longer lead to an incorrect reset of the quest.
  • Borok will no longer stop attacking the player after throwing bombs in the prologue.

2020Endgame.png

  • Dashing Eugene should now properly stop talking to the player when starting an expedition using a map consumable.
  • Fixed an issue causing the screen to flicker when respawning in Stormfall after dying during an Expedition.
  • Players should no longer be able to roll a duplicated area modifier by clicking very fast to roll modifiers in the Expeditions UI.
  • Information about Magic Find and Enemy Level will now properly be displayed on the screen during the Untainted Expedition.
  • An item placed in an Endgame project UI will no longer be lost if the player is disconnected before validating the project.
  • Clicking on the close button of Transmutation Forge and Dark Market Stormfall Overview projects should now work properly.

PlayerCharacter.png

  • Player characters will no longer briefly appear in T-pose when displaying the victory screen at the end of an Untainted expedition.
  • Applied cosmetic colors will no longer be reset when the character dies.
  • The character will no longer become invisible when teleporting on a friend who was leaving the game. They will now teleport at their initial location if they try to reach an invalid target.
  • Characters will now be properly oriented when entering or exiting a dungeon.
  • Character-creation sounds should no longer be played at game startup.
  • Fixed an issue where one player within a party of 4 players in story mode could be teleported out of bounds when some events started.
  • Cutscene dummy characters should no longer stay visible after watching or skipping a cutscene.
  • The downstate timer doesn't refill anymore during an auto-revive in a solo game.

2020Environment.png

  • Fixed an issue with static gameplay ingredients collision capsules.
  • Fixed an issue preventing players to enter or to see the entrances to some secondary dungeon areas.
  • Fixed an issue causing characters to get stuck in an area-modifier altar collision sphere if they joined a game after the host had accepted the modifier from the same altar.

2020UserInterface.png

  • Cosmetic Inventory and Game Settings UI should no longer overlap when opened one after the other.
  • Fixed an issue causing the skill equipped on the right mouse button to be used when using right-click on an ally player's portrait.
  • The gameplay UI will no longer be displayed over a cutscene if the player opened the world map UI right before the cutscene started.
  • Fixed an issue causing input filtering to remain active when starting a game session with the game settings UI opened, hence preventing players to interact with the game.
  • Players should no longer fail to open a merchant's UI after clicking several times on the character very fast.
  • Switching the Aspect of Apocalypse UI portrait will now properly work if the primordial essence bar is full.
  • Items tooltip should no longer disappear when rapidly selling items and moving the mouse cursor around.
  • Fixed an issue causing gems icons to be misplaced when inserting a socketed item into Dark Market projects UI.
  • The friend-notification UI button will no longer overlap with other UI depending on screen resolution.
  • Mouse wheel scrolling should now work properly in the friend list UI.
  • Fixed an issue causing an invalid position of the item tooltip when hovering quest rewards.
  • Keybindings should no longer be reset to default when the global settings are reset.
  • Key rebinding will now be adapted to the client’s keyboard layout instead of being based only on QWERTY.
  • Fixed overlapping text in the Area Modifier window UI.
  • Dye items will now be displayed with their true colored icon instead of a default icon in the buy-back panel.
  • Fixed an issue preventing damage numbers to be displayed when hitting the Chapter II boss.
  • It should no longer be possible to delete stackable items when spamming shift+click on them.
  • Fixed an issue causing other players’ minimap icons to disappear when the character was killed.
  • Fixed an issue allowing players to open merchant UI while trading with other players.
  • Fixed an issue causing stairs icons to be displayed on the minimap when using a "Pure Memory's Echo" consumable during an expedition.
  • Skill level is now hidden in the tooltip for specific skills which cannot gain levels (ex: default attacks)
  • The revive buttons' text should no longer overlap when playing in Multiplayer.
  • Fixed an issue preventing the game to connect to the online after rapidly spamming the online/offline button on the main menu.
  • Fixed an issue allowing players to interact with background UI buttons while the game settings window was open.

2020VFX.png

  • Primordial First Man blades’ VFX should now properly disappear a few seconds after its death.
  • Fixed an issue preventing Fate-Adjucatrix Zeitgeist to display her body VFX.
  • Fixed an issue preventing the "Waltzing Smoke" cloaking VFX to be applied to weapons and causing artifacts on armor parts visuals.
  • The Helion VFX will now properly disappear during the first quest of Chapter III.
  • Fixed an issue causing some gameplay VFX (weapon enchantments, blood decals, etc.) to appear during cutscenes.

2020Technical.png

  • Fixed a client crash happening when clicking someone's name in the friend list after removing them.
  • Fixed a client crash related to UI data initialization.
  • Fixed a client crash happening when canceling a friend invitation.
  • Fixed multiple other server & client crashes.
  • Improved client audio performance.

Although this patch is quite massive, there are still some issues remaining and we want to provide you with a non-exhaustive list of these known issues that we plan to address in future patches.

Thank you for your support and stay safe!

Replies: 22

Created: 3 years, 9 months ago

Category: Announcements

Oh my lets test it ^^

Created: 3 years, 9 months ago

Summons are still a bit dumb: if enemies come near them while they stand still, they won't attack, until player moves around. This is bit annynoing

Seems that summons do more damage when player is using a dagger than 2H staves

(Edited 3 years, 9 months ago)

Created: 3 years, 9 months ago

It's good. But when will they do the same damage on a bow as on a 2H weapon?

Created: 3 years, 9 months ago

It's good. But when will they do the same damage on a bow as on a 2H weapon?

Svinopes Original Comment

probably exactly the same time when 2H weapons would get the same range as bows.......so never

Created: 3 years, 9 months ago

probably exactly the same time when 2H weapons would get the same range as bows.......so never

PiuPew Original Comment

Probably at the same time, when the survivability of archers will be the same as that of carriers of 2H weapons.

Created: 3 years, 9 months ago

long wait ,very very long.
but this time the update is consequent and enough to allow me some time on the game

ty devs :)

Created: 3 years, 9 months ago

looks nice :)
Now endgame please :P

Created: 3 years, 9 months ago

Its me or the FPS is down , im permanance 20 to 24 fps , i never get that wtf !!!!!!!!!!! i activev sync stuill same , i desactived then i limited fps to 60 , is still 20 to 24 fps i dont get it

Created: 3 years, 9 months ago

ehhhhh
Another would be to see the auction, otherwise the trouble with trade.

Created: 3 years, 9 months ago

Its me or the FPS is down , im permanance 20 to 24 fps , i never get that wtf !!!!!!!!!!! i activev sync stuill same , i desactived then i limited fps to 60 , is still 20 to 24 fps i dont get it

blazkin97 Original Comment

What are the characteristics of your computer? Compare them with the recommended ones.

Created: 3 years, 9 months ago

+1 to +4 from level 21 to level 30.

How do we have to read this?

Does this mean:
A)
Per level:
Minimum damage +1 and maximum damage +4
(Not saying anything about the original values)

B)
Per level:
Original value: +1 damage
New value: +4 damage


Because for % based skills, option A feels weird:
+1% to +7.2% weapon damage from level 81 to level 90.

(Edited 3 years, 9 months ago)

Created: 3 years, 9 months ago

Hi Woezie!

It's the later, the spell used to gain +1 damage per level from level 21 to 30, now it's +4. :)

Created: 3 years, 9 months ago

What are the characteristics of your computer? Compare them with the recommended ones.

Svinopes Original Comment

i have my 1080 ti , 20gb ram , the game is on ssd m2 , cpu 7700k

Created: 3 years, 9 months ago

i have my 1080 ti , 20gb ram , the game is on ssd m2 , cpu 7700k

blazkin97 Original Comment

Well, my computer is weaker, but fps is stable over 100. But still there are micro lags in fights, although fps does not sag.

Created: 3 years, 9 months ago

This patch is great, Wolcen is almost out of beta with it but you really should have implemented the new damage recalculation method instead of balancing all those skills.
There are quite a few changes in this patch that buff an active skill modifier's damage bonus from 10% to 20% and stuff like that. Why on earth would you spend even 1 minute on stuff like this when that extra 10% additive damage increase has absolutely zero effect compared to the 800%+ you can easily get from attributes?
You also buffed the added damage bonus on spells quite significantly (the combined bonus damage of a level 90 version of some of the spells is now ten times what it used to be). Why would you spend time on this when you will have to change the flat values to percentages after you redesign spell damage to work with weapon damage?

This feels like you wasn't confident about the damage calculation redesign so you did this bandaid skill balancing. I would have gladly waited for another 2 weeks instead and get the fixed damage calculation so I could stop dumping all my points into a single attribute.

Created: 3 years, 9 months ago

This game is great! So much fun with it. played it now for like 130h so it is already worth the money!! balancing patch is nice and gives you much more diversity - but this base weapon damage you are talking about is really needed - looking forward to it and in the mean time I have fun with looting :-)

Created: 3 years, 8 months ago

Aspect of Apocalypse - the damage of them is so low now, that they are pretty much useless.

Gunslinger's Brand „Fixed an issue preventing the "Wild Gunsman" Modifier to hit close targets after the first shot.“
it's not fixed, there are enemies, which dont get hit at all by Gunslinger's Brand, regardless of the range. I can see the hit animation, but it deals no damage at all.
e.g. * Savior-Maw Mortarbeast * Demon of Souls * that Lambach Tentacle that spawns monsters * Shadow Spawn (or Soul Spawn, the bigger version of it) * flying enemies

apart from the above (incomplete) list of enemies who almost always get not hit at all from Gunslinger's Brand, the skill is always missing some of the 10 hits it deals, which makes it frustrating to use.


so yeah, please don't handle this issue as fixed as it's clearly not and investigate a bit further, ty :3

Created: 3 years, 8 months ago

The bug you fixed in patch 1.10 has returned..
" Gate of Fates: Fixed a bug leading the damage taken from the "Dire Juncture" passive node to apply knockback effects a second time."

Created: 3 years, 8 months ago

Let's check lvl 90 then ;)

Created: 3 years, 8 months ago

We wait next update for new content. Because after 187 expedition cant do nothing

Created: 3 years, 8 months ago

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